I would have to respectively disagree with that. I noticed that I received a lot of critiques personally on some of my hand-held style art that it wasn't as good as my next gen stuff. But if you work with low res art you would know that it can actually take more artistic skill to produce nice art on strict texture and poly…
Update on this. Audio of that Env talk is here for purchase, for $7.95 US. http://store.cmpgame.com/product.php?id=2009&cat=56 A colleague pointed me to the vids on stage6.com, where I found this interesting Crytek video from GDC 2007. Which led me to Christopher Evans' site. The video goes with his Powerpoint slides from…
[ QUOTE ] doom 3 = best engine ever, nuff said. [/ QUOTE ] Personally I still think Doom 3 is the best looking Next-Gen game released thus far . I don't know if it is the best engine but im willing to bet ID's new engine will blow them all away I just hope you guys don't become 3D realms ..I mean Carmack did say right…
I have a 21UX second gen at home and absolutely love it. I also really love the wide ones but I am so used to mine that the 22hd felt too short, although it was so wide haha. I'm sure it's just me not being used to it. I had a 24HD at work for a bit which was fantastic as long as you never plan on moving it ever. Super…
I haven't updated my project for a long time and after seeing this awesome project http://polycount.com/discussion/comment/2387785/#Comment_2387785 I feel guilty for being so lazy, and I'm going to push a bit more this scenario, also I'm waiting for Quixel to release 2.0 and make the jump to PBR technology. Because all you…
Ugh, ok, maybe that's why im hearing those rumours. my bad. I havent seen an official source. i just keep hearing the same thing through the grape vine for some time now. apologies. I shoulda checked before i opened my mouth. But it does seem like more and more are switching to maya. I guess that's why I figured the…
I knew mine was going to be crap even before I applied. But there weren't many other options and besides, I met some great friends and still had fun. Anyway you should tell your teachers to look at these three portfolio's as examples of what their students should really have on their folio's. http://www.thiagoklafke.com/…
I believe her linkedin has more accurate data, I've googled around when this thread started, and found a quite extensive job list however most of it is barely touching ps3/360-gen (she graduated in early 90s), and past four (?) years she's been pretty much only teaching, not working in game development. the fact that I can…
As far as I read is that they started with 80k and then noticed that it dosnt work as they want, or is too much, not sure, and then vent back to something around 40-50k Killzone characters are around 40-50k but those are people pushing the boundaries hard Last gen was from 15k and up, I think Unreal tournament 3 was around…
Yeah I'm still debating on whether or not I should extrude the edges... cause I could keep it lower like this and got for a more wow style poly count, or bump it up and add that kind of detail in there and curves some things out and make somewhat more next-gen As for the side Crystal I completely forgot about it o.O my…