I'm sorry to post again but I really want to solve this problem.Could anyone help me? Infact I have the same problem in another model.Maybe I should just give up marmoset...
Finally solved it. Posting in case anyone else has this issue; Apparently the Time Warp curve was the culprit. Removed all keys from it and now my animation keys doesn't get displaced anymore.
KurtR Thanks for your respons, unfortunatly it didnt Help. I tried different solutions but couldnt male it work. I solved it by modelling the same exact model again and this time the peel worked perfectly
It looks like my models dont have colieders and I dont know how to create them edit: i didnt know I need and how to add collieder to imported models. Solved
Maybe you don't listen to me, but actually I mentioned a thing at your start, that would have been solved your problem instantly... You could save yourself so much time...
Seem like a smooth group problem, just try reassigning smooth group to one just click on clear all before doing it. If it doesn't solved also verify that the vertex is weld. Regards Peter
@OranButtons thanks, I've already rotated all the screws, just wanted to do it at the end of the modeling part to avoid errors with the HP. Right now i'm back on the mesh to solve some baking artifacts
The material Id's are all on the same number for that part of the mesh After checking smoothing Groups I found that a few little parts were not on the same group, testing now to see if that solves my problem
yeah but i think removing the 3 middle strands should solve that issue, also i think colorwise his horns should be brighter so a better contrast to his body gets established
Piflik: Thanks a lot man, that solved the max problem, derp! rasmus: Indeed the Explicit Normals could have been the problem, I didn't see so many import options! Thanks everyone! :)