Cool work. Definitely interesting but I think the flesh looks stretched a bit tight over this character + corpses. I tend to think a lot of the muscles and flesh on the corpses would be sagging or hanging more limp. The flesh on the character reads as wrinkled and has creases, but it feels like it should fold more. If you…
Everything looks better in UE3 doesn't it? I like the backside of the building actually. Are those brick spots just decals? I'm not really qualified to make any suggestions, but one thing I'd suggest is giving yourself a few more polys to work with. For example that barrier fence is an asset that the player can walk right…
After the acquisition of ZBrush by Maxon, I'm not willing to pay the large and permanent subscription fees for snail-pace upgrades, but not doing so means I'll have to stop using ZBrush eventually. Whether because it gets outpaced by other software, Maxon stops authorizing perpetual license installations on new hardware,…
Looking good. A few crits. The shoulders a really weird right now. It feels like she has no deltoid muscles. The arms also really bug me. I know it's not quite in the concept, but you still need to put muscle and bone structure in the to make it feel natural. The boobs also feel a bit small compared to concept. They are…
Really nice work! I agree that you have done a great job taking the source material and making it your own. As for ways to improve it, I think I would probably recommend a little more focused environmental storytelling. What I mean is that some of the details don't have a very clear cause and effect and you could…
This is a really tough one. This character is a real challenge because her beauty is extremely subtle. The figure you have at the moment isnt really highlighting her character. As has been said the proportions need work. Things like the skull shape are not correct. The face is looking old because of the cheek or muzzle…
My first game ever was Pacman and I never really paid any attention to other stuff till I lay my hands on SWG. 4 years of awesome adventure and friends I know till this day. Then EVE caught me. Another 5 years and really nothing in between. Lately I started exploring PS3 titles and indie games and to be honest I feel like…
Hello Polycount, quite a long time but we are back again with what we hope is a decent progress on the game. * splat meshes We now have an entirely new system to paint ground foliage and rubble. So far we could either place objects individually in our scene or as a cluster. Clusters are a group of identical objects using…
Usually, the bullet would be textured twice, once as the full bullet (casing+bullet) in the main asset sheet for visibility during reloading animations and stuff like that. As mentioned above, there's virtually always some empty space in a UV layout to fit a bullet. If you were doing something like a revolver, you might…
Overall it is good work. But it starts to breakdown when you get to the details. Here is a comparision of just one area, the wheels/tracks: Your rear wheel is off from its real life counterpart. It almost seems like you non uniformly scaled it out. The road wheels are also inaccurate in your model - try to model out the…