From the top of my head, what's 4-8 times 4? If you're going to make the texture four times smaller than the original then pad the original four times of what you want the end result to have.
i just bought a i5 ivy bridge with some random board and 8 gigs of ram (like 340)€ rest usually can be found in ones old computer(like case, dvd/blueray drive, psu and harddrives)
There's something that I absolutely love about this concept piece. Just the way everything is configured it looks awesome. Strangely enough it reminds me of the game Section 8 if you've played it. Looks like this would be an awesome capture point.
Thanks gibson543! the beard was pretty crazy, about 7-8 months I grew it out. had to get rid of it though. Here's a self portrait I did in tribute, along with snapshots along the way: thanks for stopping by!
Beware though, .3ds format breaks the mesh along uv and hard edge seams, and only supports 8.3 file names in its materials (8 characters maximum for texture file names, with 3 characters maximum for extensions).
Think I did pretty well today but then I think of the amount of hours I spent and that sort of disappears. Think I must of spent between 7-8 hours on it. Hope to get even more done tomorrow.
The hip/chest boundary seems much too abrupt; it's almost as though she's wearing a very tight corset. Her head seems too small for the rest of the body; she seems to be about 8 heads tall at the moment.
Phase 8 The final Product. The Bizon Project is over and finished. Below are some pictures of the skin finished. You can also check it out on the steam workshop by heading here http://steamcommunity.com/sharedfiles/filedetails/?id=681972660
dunno maybe 8 comfortably. 20-30 if your carrying injured troops away from the front line 80 or so in a victory parade (some riding guns and legs like in a Cher video, hopefully without cher)
Is this 100% self illuminated, or is there a special shader involved? Only 1 critique - it looks like you've used 8 sided cylinders for everything, even though there's a huge difference in size between elements. (such as the robot head vs the handlebars)