Yes I made the highpoly following the tutorial. Really good step by step tutorial! The sofa is very low poly now for such a object. I think Im going back and do some sculpting and then make a new lowpoly. Thanks for all comments! Here´s the wire now, around 360tris.
Cool man, looking much better. I'd be careful of using that front ortho too much. Although I guess it's fine for basic proportions. Shes very young there so theres a lot of puppy fat. It's also ever so slightly looking down and the lighting is a bit flat to tell you anything about her bonestructure. Features that I think…
wow, that sucks. i wonder how much a single development kit is? definitely not cheap... as far as the hacking goes, that is silly. nothing is unhackable i bet there will be mod chips available soon after the release of the 360! i think the PS3 will dominate the 360, but i must support our american economy, lessen the money…
Thanks guys. We got through round one! Free copies of Gears of War for everybody on the team . No 360 . I'll probably sell mine. Keen-I'm taking a break for the dominance war, but the grammers are still chugging away. Shouldn't be too much longer, it needs to be all done this semester. Burtzum- Why don't we know you? Did…
From what you've been doing here, I have a feeling your not following any sort of reference, but you despirately need one to set a final goal for the look of this piece. Here's some inspiration to help you set a benchmark: http://forums.cgsociety.org/showthread.php?f=121&t=366876…
[ QUOTE ] Just got it... so we can send mail to other players? Here's my connection ID 5526-7141-9640-9000 should we have a DS ID thread like the gamertag one? [/ QUOTE ] You've got to post your Friend code, which you can view by talking to any mog in the towns. btw mine is: 365159340185
It's probably because over time values of one or more axis could go beyond 360 degrees, causing extreme rotational value changes when going back to the original frame. The easiest way to fix this, if this is indeed the problems, is add or substact 360 degrees from the copyed keys that are way off, so they're as close to…
With the help of Snader I've been able to shave off a good 450 triangles, so hopefully I can fill the scene with some more stuff now. My polycounter says 3610 triangles right now. I can't believe I didn't think of using geospheres for the lamps, now the lamps only take 1/3 of the polygons they took before. I tried to make…