Hey to all, I was wondering if anyone had any tips on how would one go about suppressing certain values in RGB. Basically, this is what I have currently as an example: TexA x TexB TexB should have certain values suppressed, like Cyan for example. I tried a quick Saturation/Desaturation formula on TexB before multiplying it…
Hey hey! I think Eric might have nailed it. Never heard of Shapeburst Gradient. Thanks Eric! that's awesome... I'll give it a try. alltthouugghhh those branches might fight the effect. Yeah of course, I probably should have just posted an example of what I'm playing with. Here's an example of a rip effect I'm playing with,…
Thanks poopipe for your opinion. Math is not a rub. It's a lack of immediate feedback . For example doing a formula for FX map I constantly have to copy paste into some value processor elsewhere just to see what is really coming through . SD in general is a non stop puzzle generator IMO. For example In Blender geometry…
@MRALO Welcome to Polycount. Consider checking out the forum information and introduction thread. The object has a lot of repetitive surface features so try breaking it down into mirrorable or tileable segments. Working on a small portion of the mesh and copying it to create the rest of the shapes tends to be more…
>>WARNING INCOMING WALL O TEXT<< Reading this post may induce bleeding of the eyes. yiannisk, if you don't like reading walls of text you shouldn't post them. There is so much there to go over its hard to hit it all but I will try. This would be because you only ever really use max and don't question its authority over…
ok im gonna be the one to say it and all, the guy is not a kid, he was born in 88' I did a search on his name to see what all this noise was about (before it went down earlier) and saw this guy had a deviant art that went down (banned as well) but doing a search on his name showed a CG Portfolio a facebook and a deviant…
First, thanks to everyone that is taking the time to respond to my thread. Now let me get everyone on the same page. I have a Bachelor of Science in Video Game Art and Design. While I had a online portfolio, after 8 months of unemployment while aggressively trying to find work in the industry I have been told while my…
Firearms licensing is a hugely complicated area because many currently produced designs are variants or derivatives of designs that are more than a century old, while others are almost entirely new. There is a reason small arms manufacturers (at least within the US legal system) do not have the same kind of design and…
I'm confused as to what the problem is here, it sounds like you're over-complicating things for what is at most a 1% gain in performance in some cases you're pointing out. I think some pictures/examples of the stuff you're talking about would serve better as to how big the models/texture/shader is for this specific case.…
[ QUOTE ] But is this tool really faster than manually removing edgeloops? [/ QUOTE ] That assumes that you've modeled the character (or whatever) using proper edgeloops to begin with. Plus, you could say the same thing about the Silo topology brush. I think the point is that some poeple like to model without worrying…