Welcome to Polycount! Don't drink the milk. :/ 1. Being 23, is it to late for me to consider a career in game design? I already feel to old so I really don't want to waste time. I didn't even begin training/learning until I was ~24. I'm now 32. 2. Would getting a general art degree from a small local college benefit me?…
I feel that once I started playing games again much more, constantly keeping up to date with new tech and content being created throughout the games industry, and browsing sites like Artstation/Polycount has really started to inspire me again in short bursts. Can use these short bursts of inspiration and drive to get ideas…
Hey, I am late for it, but a few advices for your next projects: 1-Sculpt stage: Start with a very lower subdivisions in zbrush, and once the overall form is good, go to the next and polish again. This avoid you going to details to early. Also if you want to do some big change go back to a lower subdivision level .(some…
Something else that few people have mentioned is making contacts at a school. Sure if you don't go to a "game school" you can still make a name for yourself via places like CGHUB, here at Polycount and other online forums. However there are talented people at each school no doubt who push themselves above their work, and…
You already have a sort of relevant degree, its very unlikely that a second degree will help you much, if at all, in job searches. The biggest thing will be showing that you can actually do the work with a solid portfolio. You can go back to school and pay an absurd amount of money for the chance to learn how to do this…
Hey dpadam, I like where this is headed. I don't suppose you could give a few more details on the specs you are aiming for? (polycount,texture res,etc...) Below is a list of things I noticed that you could change or fix up. -Overall your model's proportions look good. However I'd take a look at second pass at some of the…
I'm really pretty surprised by all the Source Engine hate here (at polycount, specifically). I think it's pretty well known that Valve do a very thorough job of knowing their audience, down to what specs they can run. I am certain that the visuals of Source are restrained by the need to scale to a really, really wide…
I mean, most of my forward movement has been done over the course of this thread. So it's been a couple of years now I believe. I have a couple of anatomy books but my favorite one is 'artistic anatomy' by Dr. Paul Richer, but I've seen lists of anatomy books on this site (general discussion threads I believe) whose books…
https://www.youtube.com/watch?v=JRfoFGGyRvU What I always think about when I feel like there is no way I can make it. I play that video pretty regularly (once a month or so) in the background and just listen to it. Someone who is going to make it in this industry and really just kill it, needs to feel that way. Its cut…
Hey there! Good idea posting here to get your work out there, and welcome to Polycount! :) For your reel, here's my critique: -The first scene looks nice! A little far away from the camera to really scrutinize, but it looks fluid and well-timed. -The walk cycle looks pretty good, though I find it a little awkwardly slow.…