Hello Guys! I have tried to create a likeness study of The Rock 1 month ago, you can see the result of this project on the first picture! I was curious to know that if i am be able to create a better model now after 1 month from the previous Rock sculpt. It is still WIP project, but please give me your opinion about the…
Hi i'm new in this forum and I just want some feedbacks on my pieces. If possible, ireally want to get some tips for the future projects. Well let get to busniess, can rate this piece and give some feedback on this piece: I wanted to create a fanart of Ka'sa from "League of legends" and because that Kai'sa did not have a…
Hey Ark, to answer your question he created a 2 way tiling texture that is compiled of different "strips." So every objected isn't sculpted. He more than likely created long strips sculpted and textured them, and took the uvs of the model and just layed them over the texture. Judging by the resolution its a 512 texture.…
Well this was an assignment for school, and the criteria was to create an asset that is some sort of sci fi depensing machine. What Im trying to accomplish is create a great looking asset, using some new techniques I learned when it comes to texturing using tiling textures rather then unique textures for the asset. :) .…
You could create a texture atlas of book spines and layout all the book spine UVs to suit, thus creating a great number of variations. Also, from a modeling/layout aspect, array the books with a lot of variation: different width and height/further in or out from shelf edge/missing books/slanted books/books laying flat in…
*sigh* What I'm saying is, they were creative enough to create great games like Halo and AC, and because they were successful, they keep just adding to those franchises and nothing NEW is hitting the market. I'm fine with creating sequels to games, but that shouldn't be the only 'creativity' out of the company. And AC has…
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