Thanks for your rapid help! This script was a bit tricky (for me) but finally succes! The "trick" is the iterations slider - default in 0, but allowed to set down (like -1, -2, but not show in UI). So i repeat, thanks!
Any updates? Usually for game related stuff I like to see it in a real time rendering in like UDK. Looks like you are using maya sun and sky which is a bit washed out with default settings.
I'd recommend swapping the default red wax shader for something more neutral like the fast or basic shaders. The greyish cavity map on the red shader can make your shapes a little harder to read accurately.
I have the "environment" filter on by default, so I don't see many tits. When I WANT to see tits, and happily go to the character category, I often get disappointed by the lack of them! :D
that's shield is really nice for your first concept art! I kinda feel like it needs to be part of a set, like maybe it wouldn't fit with the default items... I don't know, it looks really good though!
dismembered - Im just using the default settings on xnormal, how do you change the cage? I'll give it a go when I get home see if I can figure it out! Cheers for the responses guys!!
UDK comes pre-packed with material functions for various blending modes including overlay. In the mat editor, in the Material Function Library panel (should be on the right under the Material Expressions panel by default), drag in the Blend_Overlay node.
That's the default Maya material, it won't let you change it. You have to apply a new material via right click, assign new material. Or drag and drop one from hypershade. Nothing to do with Arnold in this case.
You can use the asset tracking dialog to retarget a common root folder and other such stuff.. that will actually change the references rather than using the default guesswork so can solve problems with export/rendering etc.
Argh, it's so slow though. And - same as in Mudbox - I tend to have errors drawing over long tris or areas with not-so-much texture resolution. And some things are just odd. Why save as 100dpi by default?