Thanks for the quick response! Sorry I couldn't reply sooner here. Okay so I tried running the setup you've got on the nodes but my emit from geometry node is always showing up red. Since I'm so new to ICE just gonna assume I've set it up wrong. Was a little harder to tell what you were plugged into with that collapsed xD…
this is looking sooooooooooo rad! I love the ideas you've got going and your textures are looking fantastic. I think the best crit that I can give is that the castley / dungeony looking scenes are very monochromatic. I'm not sure how far along you are on this, but I think adding some additional props and other assets would…
Hmm, I have to agree with EpicBeardMan. It looks like you did the whole building as one unique texture map? If you break it up so most of the larger details like the wood walls, pillars, and trims are using tileable textures you'll get much better results for the resolution. Something like the saloon double doors and…
I'm not a huge fan of this format. I think a lot of the content you have is some really good stuff, but it's not categorized very well, and I'm not entirely sure what I want to be looking at. It's more or less, scroll down for 3 weeks and try to to pick out your best work. The page rendering on firefox is deadly slow, like…
ya a lot of the brushes changed significantly with 3.5. it's kind of a hassle, but you just have to play around with the brush modifiers and stuff. they added a shit ton of functionality to most of them, but it takes way more processing power atm to deal with all of it, so you end up getting some inconsistent lines with…
Depending on what time of day you intend (afternoon?) I'd add some sexy light rays to compliment the skydome. Maybe some machines or a desk with paper notes next to the chair? What about some cables along the floor that go outside the screen and make us, the viewer, think there's more to the scene than meets the eye. Are…
Do you do any modeling with lofts or splines? I notice a lot of the models in Uncharted and Halo Reach make heavy use of modular texture sheetes and trims, and I know that maya for example allows you some pretty awesome control if you use lofts rather than shift-extrudes/edge-extends because they create the UVs…
It's not bad at all for a first tiling texture. The biggest thing that stands out to me is that there is not even close to cohesion between the black grating and the rest of the metal. It needs wear, abrasion, and scrapes on the top of it, just like the rest of the texture. Think about where you are putting your scrapes.…
I was waiting for someone to post so I can post after your post, since I am PC's post-oholic. This piece of yours is looking good so far. My suggestion to you is to reconstruct the lower sub divisions and keep sculpting it out using clay buildup, damian's Standard brush (dam - standard), move brush and trim dynamics. You…
I think the tower on the background is too flat, somehow looks as if there's no light cast on it from directional light? and it's too clean as well. Some dirt/stain decals on it would go a long way. Street is reflecting the environment/sky way too uniformly. It would look a lot better if you modify the specular there to…