They did it during E3, which so far indicates that they wanted to hide it under all the bruhaha of the shows. Usually stuff like this gets reported right off the bat, unless you're busy with something else of peeps who worked at a company send you the news (which in this case happened). Who knows, maybe they had a reason?…
Still trying to fix that , I put the step size to 0.91 and seems quite close but there is still a small minimal gap , not that will be much visible for my purpouse but I wonder how coudl I do to place exactly them to stick one at the other ... Other than that I dunno for what reason I got a duplicate , as shows the picture…
Agreed. The blog-culture of today's internet-writers is horribly damaging. In the past, it was clear in a newspaper what was a column/opinion piece vs the actual news. Most importantly, there is a distinction between news and opinion. It seems like that concept seems almost completely gone in the up and coming journalistic…
Looking better. I think it's nice to see someone doing a motorcycle and since I have a passionate interest in them then why not help out. Consider placing a copy of your rear suspension to have one on the other side as well for balance/symmetry. There's a point when you have enough believability when you can let other…
This might be of some inspiration. There's a haunted pub up for sale in England and even at a reduced price the owner can not get ride of it. A demonic black-eyed child regulaly screams and terrifies boozers. Demonic phantom figure often spotted out side staring menacingly at the pub. Piano playing by itself…
I disagree. Good to see a portfolio with fantasy and lush medieval work, very well tailored to fantasy / bioware like comapnies, which you're aiming for I assume judging from the work. The portfolio is great, would say that your Stoneshill is the best for me, among a very high quality predessors of course. The only thing I…
Hey @Dethling Thanks for the idea. I agree, so I actually just adjusted the texture a bit in Unreal Engine, then tested how it looked in black and white in Photoshop. I wanted to be careful about pushing it too much so I settled here. What do you think? @AgelosAp glad to hear it's working better. I added more props to help…
btw I accidentally voted for two monitors, I misunderstood the question. I almost always use modo in single monitor while other monitor is occupied by references/browser :poly122: What's the purpose with popup form, it's worst way for accessibility, because once you used and dropped a tool, it needs an extra click to reach…
http://www.polycount.com/forum/showthread.php?t=88933 Here's one such tutorial. The workflow that I'm experimenting with now is doing a quick shape node in WM or using a black and white mask painted in photoshop to start my terrains in world machine. So far it works quite well. On a side note I thought I'd mention that the…
Your metal is too bright, your spec seems wrong (tires aren't that shiny) and your presentation is a bit weird (it implies the textures are all the same size as each other). I'd also say 5 maps seems like way too many, if you have a normal, spec and diff for each one that's 15 maps in total, even more if you make a gloss…