Alright, I got it working on my end in a quick example file. Ignore this if you know it already: - The movie clip that's going to be attached (if it's being loaded from the library) needs to be exported for Actionscript via it's properties. When you click the box that says "Export for Actionscript" you'll also need to add…
I've been using speedtree for a little while now and I thought I had a hang of it. I made some trees and exported them yada yada and I reopened the file today and the previously 2k~ tri trees I made are now at a whopping 13k tris. Upon closer inspection I see that there are smaller versions of the trees within my trees. I…
Same here, I have loads of stuff on the brain but right now I have one project in mind that i am really hoping to get up and running but I have to learn everything except coding atm involved with making a game/demo, which with this demo I am hoping to present to a very big name company which will probably just get turned…
in general if you look at most algorithms that get widespread adoption in graphics it is because they cover the highest % of use cases. for instance you can do depth sorting in a variety of ways. but zbuffer is used 99.9% of the time because it is simple, efficient and works 100% of the time. its sort of a Darwinian…
Not exactly sure I understand what you want to achieve. But from what I understand you want the resulting color to be "blown out", i.e. go brighter than the diffuse-texture color right? Sounds like default behavior to me. I mean, the equation is diffuse light * diffuse texture. So by having a light source which is above…
So far I've liked Mark's layout the best. Personally I'm against the large image wall and that sort of thing. I think it works to enhance the superstar "ass patting" mentality, and works against the feeling of communication and community that makes polycount so great (at least in comparison to other places). I think simply…
They actually said they'll release the tech "this autumn", excluding the 3rd party assets of course. How well that tech integrates to users' projects is something I'm a bit skeptical about - their Blacksmith demo assets throw a ton of errors for me once they're imported into the project. I just find it kind of funny how…
So I picked up a carried on with my connected painting a little recently, been bust with learning programming theory and UnrealScript lately. I'm not going back to Uni this year can't really be dealing with all the nonsense academia again this year. So I'm coding a game in unreal who knows how that will turn out. In before…
in response to your original question - i've used 3ds max for about 15 years as my primary 3d app and in that time never installed a single payware script/plugin. i recall even rejecting polyboost when it was offered amongst the team since i did not want to drown in a sea of special case rarely used buttons. maybe i just…
This is what is posted on Epic's website for the same position: Qualifications * Extensive experience working the Unreal Engine * Experience in all aspects of creating game content inside 3ds Max * Experience with various software packages including Photoshop, Zbrush/Mudbox * Max Scripting and HLSL or shader programming…