I've got a fresh new version for you guys! 2.3! This one is very very close to what you will see in engine, if not exact(hopefully no silly bugs) :P What's new in version 2.3 -Changes: Specular and diffuse calculation combined -Changes: Removed "Custom Fresnel Ranges" for specular and rim terms -Changes: Reworked "Fresnel…
Thanks. Yeah I'm hoping it can squeak in past the silhoette hawks :) Mainly because if I get a new cape done it won't have the tall collar, and these horns would somewhat mimick that. The front of his face is the biggest issue... Honestly I was making an oriental map for TF2 years ago and had started a dragon statue. The…
@ PrOOf That is an awesome shark. @Spudnik "But yeah, SinAmos, you're absolutely in the wrong here. Paint a texture in 256x246 and then paint the same texture in 1024x1024 and downsize it to 256x256. You'll see a very definite difference in quality."--In Zbrush, you generate a 1024X1024 map from detail texture painting and…
Hey everybody, I'm not really a Dota 2 item creator (entered the polycount contest with a witchdoctor set though) but please read on. I make items for TF2 (got 2 ingame already) and had this idea for TF2 I'd like to share with all of you too. Sometimes item creators do livestreams of their item creations. Or for example…
This is how I would approach the retopo: Block out the bulk of the feathers using a few polygons like the central plane on the right. Then use alpha to give the plane the illusion of being made up of a lot of smaller polygons. The plane does not have to be vertically flat - leaving it at various angles can give more volume…
Hey guys, I'm new to the forum and have been working on an alchemist set. Started not too long ago,its currently half way through already but I would really appreciate some feedback from you guys.:) My concept in a nut shell. As we all know that the young alchemist Razzil is sort of a genius. Turns out that aside of…
Hey guys, I'm new to the forum and have been working on an alchemist set. Started not too long ago,its currently half way through already but I would really appreciate some feedback from you guys.:) My concept in a nut shell. As we all know that the young alchemist Razzil is sort of a genius. Turns out that aside of…
Hi, As a new contributor to the DOTA 2 community I was quickly frustrated with the lack of a quick way to display and iterate on my model with mask1 and mask2 in Maya 2011. So I decided to learn .hlsl and attempt to write a DOTA.cgfx material. This is my first .cgfx, and post ;) so Im looking for help on getting this…
When authoring textures the resolution can be whatever you like. Upon importing, however, they will be rescaled to whatever resolution is set for that item slot. I'll spare you the long winded explanation and just say there's no way around this for workshop items. Your saddle will end up being 256x256 ingame. Here's an…
Dark Blender - Gives more time for your imagination instead of the technical part Official topic: http://blenderartists.org/forum/showthread.php?383624-Dark-Blender-%28Official-Thread%29-optimized-for-sculpting-and-game-asset-creationDownload (100 % free): http://linko.projects.free.fr/dblender.zip Coming to bring you some…