I need to change that map for something more interesting anyhow XD as far as the table is concerned, I can see that it would read as if the cinder blocks were centered even though they only support one corner. I'll see if I can't find that environment and take come different-angled screens or renders the door is about 8"…
4-19-2012 So I know its been a day since I last posted (2 actually for you) but I'm in the middle of working on my first full blown charachter. The vigilanty. Here is the call sheet or at least that is what I think its called I'm kinda going for a hellboy meets punisher with a little bit of gambit and some x marine. Here…
Its usually going to be like this, in my experience. Most regular folks will think they can spent between 50-200$USD and get a great next-gen character. After all its just "pushing a few buttons" right? Most have NO IDEA of the work that goes into the creation of a character and you arent just describing verbally they…
I don't actually have a problem with taking art tests, or companies that give them. I have a problem with taking art tests that take a week of full time work. I thought I read somewhere that the characters in Gears took 6 months each. I figured it was just marketing BS. I certainly don't mind if Epic gives me a week…
um.... meridith - don't be put off by the delay (if any) in responses to your thread; just a heads up - yess it probably should be posted in a more appropriate thread on polycount like the competitons thread or even the 'tf2 hats' thread which i believe is still up and running just some comments regarding your hat: just…
you know I thought about it a little more, and did some quick tests, and you're just running into the problem that is rendering very gradual tessellation or nearly flat polygonals with a flat normal. If you put noise into the normal, it'll go away. I'm not really sure how to explain this in technical terms, but the…
it likes you too. Marine> Yes. I think it would be uncomfortable too. I'm gonna explore making the back more suited for a human shape. EQ> Yes. Sscar... it was learning experiance. perna> I've been studying boobs just to get this right for you. Vrav> thank you. I'm very much digging you :D gauss> visual points might come…
Yeah the flying things do get a bit annoying. Some of the physics set pieces are excellent. The game world is one of the most immersive I've ever played, definitely for an FPS. The art quality and consistency is extremely high. Everything looks like it "belongs", and pretty much all the materials (metal, wood, especially…
I didn't really mean that there is absolutely nothing that hasn't been done before but more that a hell of a lot has been done and that's why I had put the word everything between " ". For instance pretty much every past and future type war has been featured in different game genres so certain games described in a gfew…
Thank you for pointing this out! Now it looks so obvious. Ill dive into that right now and try to finetune it to make it look better. One question though: im having some kind of texture missmatch when im importing things from substance to marmoset 4. This is an IRAY render of the same untouched model: Roughness looks…