this brings back memories from 25 years ago for some reason i (and i think everyone else) just put the images onto planes in the scene because it's a better way to work
Sorry, probably need to clarify, I'm referring to all the little glowing pieces as being too busy. They look cool on the individual assets, but when you combine all those bits into a scene, it becomes visual noise. It is much less apparent the brighter the scene gets, I don't mind them so much in PixelMasher's paintover.…
Most of the environment artists I know go for stills over a video reel. A fly through movie for a scene can be a cool extra. However, a youtube video that's highly compressed and the size of a deck of cards on my monitor doesn't show the detail of a large scene nearly as well as a high rez screen filling still. The videos…
i like it when people name their threads like Fallout scene or Deus Ex scene and it turns out that they meant fallout 3 and human revolution :p there's some naive part of my brain that gets fooled every time. That said your scene actually feels closer to Fallout and Fallout 2 in terms of atmosphere, which is awesome. I…
Hey Gabriel, Sorry for the problems with this. There is a bug with the latest hotfix, the skew data is loaded from older files but isn't initialized until you've selected the Low object. This should only happen for old scenes, updating the file by selecting each Low object in the scene and saving it with the latest version…
so to reiterate what was said above; the way unity works is that you import an fbx, drag it into scene, apply materials to the mesh renderer component, then drag back into your project as a new prefab. then whenever you make a change to that new prefab in scene you can 'apply' it to the prefab in your project folder. this…
Nice start! You should take a look at using Marvelous Designer, I've never used it but I know a few guys around here use that for fabrics and since there are so many cloth based materials in this scene it could really help sell them! Fabrics tend to make the whole scene look off if not done properly. Another little thing…
In your last scene, the basement, at the bottom of the stairs the pipe on the wall doesn't have a texture. Still has the white/blue default texture from UDK. Might want to fix that. Also I would either rotate or zoom in more on the second picture of the basement so you don't see the corner of the scene. The bowls in your…
You need more content. The three presented items are essentially the same thing. The Island and The Cave are both presented as caves that open up into a scene with trees, and Assets are just props from those scenes. Technically, you have one scene presented with a few very basic props. Don't worry about this site and put…
Looks good ! Silent Hill 2 is really my favorite of the episodes, nice to see this scene from the beginning. =) At first I though that your scene was too white but after checking some actual screenshots of the game you're pretty close to the value of the original scene. However your darker areas should be more dark, you'll…