I’m a 2D artist that has experience working with indie games, I’ve done both environment and character concept art, UI, skill icons and much more. here’s my ArtStation for reference. https://kytsune.artstation.com/ My contacts- Email: isabelly774@gmail.com discord: izzie.kytsune
Hi everyone! I want to share with you my works for this contest. At the last moment at 1am I managed to arrange everything. I hope you like it and let me know what you think!
And good luck to everyone who participated Ps. in the next few days I will fix the animation (I've had problems with the rendering in the last few…
Hey if anyone wants anything modelled and textured I'm happy to help for free as long as the project is not too big, I work in Maya and will keep a low poly count if its for a game project! Make sure to check out my portfolio work on my profile (:
Essentially the same as what you can do in Maya and 3ds Max where you can render out the floor shadow separately? I believe, the last time I did it, you're able to toggle the model off so only the shadow is seen? It's just to make it easier to composite everything together in Photoshop. Ideally with renders from Marmoset…
Finished up this asset for a commission. A realtime replica of an EMD SD18 as uniquely delivered to the Duluth and Missabe railway in 1960. Commissioned for an upcoming rail sim. Blueprint accurate, fully rigged, Midpoly, 8k textures Special thanks to the people on the Polycount discord for all their help in improving the…
Sure, shading issues in Blender can be frustrating but are often solvable. It sounds like you've encountered a common challenge with geometry and smoothing groups. Double-check your normals, ensure edge splits are applied correctly, and consider adjusting auto smooth angles. Feel free to share the picture later for more…
Hey guys, I need your help! I’m animating my pistol model and I stuck on the hammer part. I messed up from the start because my pivot point was way off when I just imported it so I had to place it manually and when I animate it, the start and the end frames are fine but the middle part is off like if it was animated around…