Hey Guys! So I decided to develop a piece that I had begun but not completed during my time at university and develop a surrounding environment for the completed house model. The blockout is coming along piece by piece. I know it's not much to go off right now but I'm planning to update all my threads on a regular basis to…
just researching @ first but between daydreaming and the slow sublime view leaving earth 80 miles up... I found that I unexpectably started welling up with some pretty serious nerd tears of joy! I think because an actual manned Mars mission might actually happen in my lifetime. ( was 3 years old during the first Moon…
having the dark dim lighting on the far right makes it feel unfinished, like you missing some major piece back in that small area to light it up and make it feel apart of the scene (and you might have plans for something there already i unno) and yes i know its unfinished - but it makes it feel more unfinished then it…
Good going . I think you can still vastly improve the lighting. Here is what I would do -The major amount of light is coming from those lamps, which would mean the scene is lit from top-down, however that is not clearly evident as the values are more soft and diffuse, so have a bit more dark on the top and a bit more…
Whoops. Thought you were talking about the zbrush material. The udk material is fairly simple, the icicles aren't actually clear at all, they are completely opaque. I have a rimlight being added to the diffuse to get the nice highlights on the edges, and I'm using the heightmap as a transmission mask to make it look like…
That estimate sound about right based on looking at the guns in A3 but I haven't decompiled them so I can't say for sure. For the stock, there's a few changes you might make to give it more interest and accuracy. Generally the top stays more horizontal as opposed to sloping down as much as you have it. They usually have a…
You can make the lampshade a seperate model, then turn off that model for that light. Of course you might not want to have that model cast any shadow from that light source at all either. (the wires looks a bit odd, ususally real light diffuses close up stuff like that more) You might need to make that material illuminated…
Un_Delincuente: Thank you. I tested multiple 3d viewers on a single webpage. When you start embedding more than 3 of them, things start to get slow. However! I plan to add in the ability to flip through different models (without reloading the page). I also plan to add Spec/Normals Maps in. The user will be able to choose…
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
To clarify, I know you're excited to post your work, but 1: The general discussion sub forum is not the place. 2: it's generally considered not nice to post a millllllion large images, each in their own post. 3: Your work might better be showcased on a mod forum dedicated to neverwinter nights, not here on a game-art…