So I've been able to get back at this within the past couple days, so figured I'd post an update. Basically just doing the modeling right now. I'm trying to make everything as modular as possible. I started changing all the unique meshes to the blue color. I feel like I have most of the basic parts all modeled out. What's…
LoL and WoW share very similar methods, but their end rendering is different. But the general approach is the same. Right now, your maces don't reflect the depth and range of values, hues, and levels of details League or Warcraft weapons show. Where are your cavities? Ambient occlusion? Evidence of where wear and tear may…
I've only got time for a quick post, so apologies if it comes across as being high and mighty, but one thing that bothers me is that you shade with black and white, and it makes things look, well... bad. You'd do your paint-skills far more justice if you were to put some more thought into your colours. Since I'm being…
Slightly later than planned, we ran into some upload and mirror problems, but we are on :) We have released Cahua! This final mod release features a good set of new features and content. We were on a tight schedule for Cahua. We had only two and a half months to create everything, and we also had to work on the UDK demo in…
Just began with a new WIP. I will model a siberian tiger and texture it. Maybe I will take it into ZBrush later for adding some more details. I had to use an anatomical image of a domestic cat, best I could find on the internet. If someone knows of a better one, plz let me know. I modeled the body from a box, all quads…
It depends on the tools used. Invest in mocap, invest in the tools and animation talent to get it looking good. I agree with Gav and Pior, its a start not an end but there could be several things holding them back. - Not enough bones for every piece of armor? - They lack the technical know-how to rig up the secondary…
Poop/Mop :I agree about the poly use,i did waste a bit trying to make the outline of the middle lock too noticeable. Ill have to plan out my low polys more in the future but where the polys go is the 3 front locks and the 2 back hinges as for the texture size it can easily be scaled to 1024 and preserve most of the details…
Hey! So far the overall texturing looks good! However, whats missing is a bit of PBR material definition. Even though Overwatch is a stylized game they do still use quite some different materials to break up their assets. Using the junkrat weapon as an example you can see the weapon features different material types. I'd…