Well we get these sorta posts every year or so, and THIS IS THE RANDOM FORUM.. Not 100% anything and everything goes.. But there are a lot of off-topic posts. New forums get debated over a lot. We have what we need. People alwasy bring up a random forum idea but it's not needed. An occasional explosion of…
Thanks all for the portfolios. *UPDATE* Well, weve been told to hold off for a while in looking, since our project still isn't technically fully green lit, so they're holding off a bit longer than they'd initially thought on staffing up the team. If all goes to plan we'll be looking again proper early next year. Sorry to…
Yeah, I've gathered a handful of different references. In particular I've found a few different photos of the .44 barrel on and off the gun. I tried taking a handful of them into Fspy to try and correct for focal length so that I could at least align my picatinny rail knowing it's accurate in size. But even after using a…
***back to basics*** Having a long break and looking at previous head sculpt attempt showed lots of anatomy flaws, so grabbed an anatomy ref photo off google and decided I had to get it right before trying at concept art. Here's where I'm at, built up from low res and not yet into any serious high res details. Felt I…
I feel these props look pretty good....but since you are basing them off of a game you should include the in game screenshots/concept art that you are modeling from that way we can really give you a crit without looking at the inspiration for these meshes i would say alot of your edges on the single stand and tubing prop…
Woah, cool!! Definitely a beautiful scene. The object in the foreground of the last picture looks a little too perfect. For such an old item, I feel it shouldn't have such sharp edges. I also note how much moss or vegetation is hanging off the main structure, but the (stone?) ground is far too clean and unbroken. Regarding…
Hey, Hoopla! I'll give you some love. haha. Considering your experience this all looks pretty darn good. I like the idea of that last tree house boat lookin' thing. I don't know what restrictions you were working with there but the texture resolution throws off the look a bit. Also, the window in the last shot looks too…
that last render looks really great. Heh, it kind of reminds me of a luchador mask. I love the fallout series too, but i dont see this guy as much of a raider at the moment, the squared off slits for eyes and the squared mouth opening make the face look too neutral. I would think the raider's face should convey more…
It's a good start. Proportions look off in some areas tho. Head looks small, gluts look small too. I believe the legs sorta slant in a bit but its just how I remember off the top of my head. I sculpted a horse a while back. My suggestion is get a bunch of references on one kind of horse ideally the same horse from all…
Bonjourno! With little crits I figured it was safe to finish off this tackers low poly. Here's the result WEIGHING IN at a whopping 700lbs (35, 568 tris) in marmoset. I really have gone with the assumption these wheels would be LOD'd down, but I'll definitely be cutting them down further, which should shave off lots as…