Check this video: [ame=" https://www.youtube.com/watch?v=TmepHy6FT2A"]Skinning and Exporting, 3dsMax to Dota 2. - YouTube[/ame] I had a very similar case and it turned out I accidentaly moved my pivot...
yeah this is very similar to one of the ways 3dsmax does this already, however it is enhanced to use the latest real time hardware tessellation support and corresponds to mental ray surface rendering libraries which makes it faster and better.
.fbx is your number one choice. you can convert .bvh, but as far as a i remember it was quite a mess to get the data right. .bip is 3dsmax native format, so you can't use this right away.
Wow great progress for a year! I remember my first foray into 3D, I made a rubbish wooden table with a tablecloth and a glass on top in 3DsMax. I was so stoked >_< ! Keep up the good work mate.
Or, do like everybody else does - learn 3DSMax or Maya. And if your interest is in modeling, you can soften the learning curve by trying out Silo first, as it will make basic 3D concepts very easy to grasp.
Been using this for a couple weeks now. Its fantastic. I dont think I can go back to managing 40 subtools without it now. It "sorta" reminds me of the 3dsmax Scene manger interface. :D
this is the uv. im not very used to uv'ing with 3dsmax, so it might have come somewhat disgusting :S next time i do it i will do it with blender. best uv mapping tool out there in my opinion.
Feature requests: Spin Edge, Relax Loop, Flow Connect, PolyDraw, and any other feature, not already in Spacedraw, you think is possible from the old 3dsmax Polyboost plugin as seen here: http://www.polyboost.com/features_modelling.htm
Piotr : You're right, it's just a simple scanline render with 3dsmax..and i used only spot light + Ao in difuse and specular maps. The difference in video game it's the numbers of spotlight i used (5 spots h
A tutorial. http://www.poopinmymouth.com/process/tips/smoothing_groups.jpg The help file. http://docs.autodesk.com/3DSMAX/13/ENU/Autodesk%203ds%20Max%202011%20Help/index.html?url=./files/WSf742dab041063133-2a605991112a1ce7a04-7ff1.htm,topicNumber=d0e19200