I started by building a basic body shape out of a cylinder. The body was then constructed into a more workable shape with the base of the neck added. The arms were constructed out of a seperate cyclinder and then further defined to the muscle shape of the limb. The leg segments were also made before the attaching of any…
True. This is one of those things that are better off faked than accurate. Here's an attempt at it (in Blender :( but I'm sure you can translate the steps to Maya), still not fine tuned though. It's actually two separate strips crisscrossing on top of each other. I could adjust the edges so they weave over each other in…
Hi there so I got this question and bare with me if the answer is so obvious. Just I like to make sure or see if there is something else I should keep in mind for the future. I'm full of questions and get better understand of the pipeline :) So I finish following this tutorial of this model that turned out well. Now I like…
I think he is well known enough as 'Khan' to actually make it worthwhile modelling him. There are n't many sci fi fans who won't know who he is. re tweaks , you can go on forever doing them just a case of when to stop and move on to the next one. i had a habit of tweaking stuff too long and before you know 5 years have…
Hey, I think it looks really good! What I really like, is the overall shape of the chest and the sculpt damage details you have added across the border of the metal parts. A few tips that might help improve it further: Textures: I think it would help calming down the textures a bit. Right now, there is a lot of small…
or some method like using a skewmesh and object space bake, then you will not need any extra geo on the lowpoly, just on the bakemesh. on top i would bake with 16bit and convert to 8 bit to get rid of the stepping
teejeezee if you don't get the job from this, no one will! amazing work dude I'd only say maybe add some dried up sticky drippings to the side and edges of the dumpster, I always see that stuff shining in the sun and quiver in my little booties thinking about how bad it probably smells. Maybe more dirty spots on the…
Hey I know its dumb but do I unwrap this how I have or have each face as a seperate thing? I only mention because someone said to have uvs stop at hard edges, so wouldnt that mean I have loads of single faces, which Ive also been told to avoid. The highpoly has beveled edges btw.
Wow, totally misread the screenshot when checking it on my phone. Somehow thought the hole was a large face. Hm, maybe Append to Polygon goes in the right direction then. I better stop guessing now, as I don't have Maya to try myself :tongue:
You really need to compress that animation. I like the sense of weight in the robot's walk. I can almost hear the foot stomp and the gears creaking. The small wiggles of the pipe and the dude on top add believability. Good job.