I'm not sure I'd be buying FEAR, I love the singleplayer aspect of it and if it came out earlier or Quake4 come out later, then I'd buy it but I don't like buying 2 games at the same time. I've always been an avid quake player so I'll have to sway into Quake4's direction... though the multiplayer maps look shite…
Daz: You forgot about Artem! Jon: Most sheets are 256's or 512's, a ton of the detail is getting mip mapped out from this distance, As I said it is an in engine shot, so it gets the fun limits of one. Vig: The candles have melted a bit down, so the flame is not seen only the glow from the outside. We decided to light them…
I saw Apocalypto last night and I have to say it blew me away, easily one of the best movies of the year! After the movie finished my heart was still pounding, despite Mel Gibsons infamous tirade which Im sure will hurt the film hes really knocked this one out the park for sure. I would love to see a developer tackle…
hm .. i´m sorry about what happend there.. but i don´t know why this industry has some realy crazy ways of going on.. i mean.. how many industys or "jobs" are out there, where you can loose your job as easy and "normal" as in the game-industry? what i say is: it´s no good decission to work in this industry AND try to start…
I think it would have been better if it was set in the early 1900's, which is when the story is originally based. I think theres a danger of this film becoming another Independance day, a cheesy feel good factor film with little substance.. I mean it would have been a marvel to see the Earth and its 'steam' technology…
I believe it is a hit-or-miss type of thing. Sometimes cut scenes fits perfectly into a game, and really plays their part in bringing the story to the next level, others would fit better with perhaps something like Half-Life 2 type of storytelling where it lies more in the environment and walking through it rather than…
Well this is a refreshing sort of thread. Got a nice, honest sort of feel to it. I suppose the best feedback (or the best...start to feedback) I can give is the following question: Why have you never moved beyond cartoons? I mean, you say you never "got" beyond that point, but I mean why? Just draw something that's not a…
Yes! It's possible but oddly not exposed in the maya scripting docs. I stumbled over this until I discovered the "FBXProperties" mel command. (there is no python equivalent that I could find) If you run that command, you'll see a huge printout in the script editor that shows all the FBX settings. It'll include the areas…
Remember that you will also have fixes and bugs to deal with in a normal game. Take than into account too. Make models and textures in a way that allows you for fast corrections later. Your first goal is to get an asset done. Second, remove all bugs, because buggy asset is not finished. I think that's why people may…
I don't think there's a set way of filling in, as you put it. Sometimes you draw from what you've done before, sometimes things in the real world catch your fancy, sometimes your design is actually drawn from something else and so you pursue that (which is to say, you're basing your spaceship off of submarines, so grab…