I am an experienced Unreal Engine user, programmer and can bring your creations to life with mechanics, interaction SFX, VFX and more. You like to design consistent modular assets that can be combined differently, so the customers can put their own creations together from them, e.g. parts for sci-fi doors / hand-weapons…
there is no guidelines. it's war and you should give yourself every advantage. People will hire you based on your art. If you show up and got to ask lead how to do a thing in zbrush or do a 30 second google search to learn, there is no sherlock who is gonna ask, "hold up, this summabitch said he knew zbrush!" Obviously…
almost mojo!! its actaully from robocop 2!! the entire scene goes like this.. "whats fucken ya robo" "cain! cain's fucken me!" "Whats your name?" "Al Capone" "I thought you was dead" "robo Capone never dies!!"
SPainter is getting better than before every new release but still lacks in area of simple art techniques people use for years elsewhere. Like projecting a photo of something to be precisely matching your model. Because you couldn't set a center of scaling, neither you have convenient enough mesh deform or something. The…
Hi there! I can relate to your motivations as recently I had been considering whether to pursue 3D Character Art or stick with my original passion of Concept Art. I am leaning towards Concept Art right now as I agree that the feeling is more satisfying and creative. :) For the first alien design, I know it is probably not…
That was a great way to put it. So today I was overly tired and was in a careless mood and I just busted open maya and modeled to model and finished off the trojan helmet (school mascot) that we're going to print for teachers to use a paperweight or something. It wasn't THAT bad with other AP students, but modeling in…
Getting some mood boards down of the elements I want to include in my model. I'm theming my Nautilus on Divers from the 1800s, with a few twists and a ton of artistic licence. I'm taking influence from 1800s divers, intricate scroll engraving, spacemarine Bionics, The Lego Movies 'Metal Beard' Character, as well as the…
I don't think ComfyCushion has it right, Keith Thompson does an awful lot of designs and orthos for direct use of modeling, he'd know better than to incorporate a cutaway on a concept. A look through the rest of his weapons gallery (most contracted for games) features no such cutaway views. Anyway sorry I didn't see this…
Another update, I've been working on covering the walls when I'm not working on a robot that I have planned to put in here (to work on the aircraft). Still playing with the lighting but its all rudimentary at this point since most textures are only using the AO bakes. All specs are still default Xoliul shader as well at…
So now that it's in the right section, some thoughts; First off, props to your Uni teacher for having you learn proper optimization so early. These days a lot of artists don't put much effort into this area due to how powerful hardware has become, but it can be very useful to know for mobile games, low budget games, or…