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Re: 3ds max polygon selection
Reply by
PolyHertz
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Mar 2016
·
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Technical Talk
You're looking for Step Loop / Step Mode, located in the Graphite Modeling tools > Modeling > Modify Selection
Re: Help! Strange Z-Buffer type issue when overlapping Hi and Low Poly Models
Reply by
Piflik
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Sep 2011
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Technical Talk
Are you rendering with Mental Ray? If so, hide the polys of the low (not the object itself, but in the edit Poly Modifier).
Re: XNormal problems
Reply by
Cheeky_Pickle
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Oct 2014
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Technical Talk
@.Wiki I froze the transformations using the xform modifier in 3dsmax, and ensured there was no scaling in xNormal too. No change :(
2 results
Re: Texture and reference image market
Reply by
Greg DAlessandro
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May 2014
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General Discussion
can you use this site for commercial use? (to take a texture/modify it and use it in a game for commercial use)
Re: Modeling Window Tracery
Reply by
r_fletch_r
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Jul 2010
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Technical Talk
ProBooelan is awesome :) The 'turn to poly' modifier does that by default. pretty handy. (see:remove mid-edge verts)
4 results
Re: Cat 235 Excavator
Reply by
AlecMoody
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Nov 2009
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3D Art Showcase & Critiques
At some point I am going to do a modified model/texture for a totally broken down version.
Re: maya 8.5: snap orient?
Reply by
ghib
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Oct 2008
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Technical Talk
If I understand this right you could also use the slightly bizarre Modify > Snap Together Tool.
Re: 30 heads in 30 days.
Reply by
almighty_gir
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Jul 2017
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3D Art Showcase & Critiques
Pior has modified the basemesh and sent it to me, it's available for use in the original post! Thank you Pior!
2 results
Re: recent portfolio fodder (NWS)
Reply by
Slipstream
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Jan 2005
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3D Art Showcase & Critiques
I say the modified toilet should be made into a real household accessory G/L with applying at Bethesda
Re: Sketchbook: Noia
Reply by
Krypteia
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Jul 2009
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Digital Sketchbooks
Don't kick yourself, just scan the image into Photoshop and trace over it - then modify it to your heart's content. :-)
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