Just brilliant to see next gen tools / ideas used to help create oldschool painterly feels. This is definitely the future, and you make it look badass :D
This is news to me, just found out a little bit ago...I'm not sure what this will ultimately mean for the future of Sculptris, but I sure intend to find out!
While we do not have any immediate plans, restructuring the undo system to split the camera into a separate undo track is something we'll likely consider in the future.
Looks like your mipmaps are mipping. Just add more padding to the colors on the texture. Also for future reference this is posted in the wrong section. It should be in technical talk.
This was helpful alot, for now I'll stick to Maya, however if 3ds max is going to finish it like softimage in the future, doesn't worth for me to start learning it now.
Getting rid of the black outlines was a pain in the ass :( it took forever. recording here: http://www.justin.tv/snafubar7/b/496008701 In the future I'm not starting with a black outline.
32 bit editor works when you start it with administrator rights. As for 64 bit CryEngine doesn't support Windows 8 yet. Hopefully it will change in the future.