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Re: Steam Engine Train W.I.P
Reply by
BMarshall
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May 2014
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3D Art Showcase & Critiques
Do you guys think that it is worth it to add polygons for the bolts all over the train or should i just use normal maps for them?
2 results
Re: Bushmaster ACR rifle
Reply by
Computron
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Jun 2012
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3D Art Showcase & Critiques
Those are hard 90 degree angles and also, having them match the round curvature will require a lot of long thin polygons and messy topology.
Re: Xbox One
Reply by
ErichWK
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Jun 2013
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General Discussion
Polygon made an article on the Xbone being anti consumer. http://www.polygon.com/2013/6/7/4406170/xbox-one-internet-trade-policy
5 results
Re: Character Topology Question
Reply by
oglu
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Jan 2018
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Technical Talk
i would kick some poly on this round thing on the back and invest them on the legs... make sure every polygone does something for the silhouette...
Re: Disney Infinity
Reply by
.polygon
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Jan 2013
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there are some good screenshots on the polygon link above (that show art/concept/toys) and that site has a few more articles about our game.
Re: Dune Universe - Fremen Fedaykin
Reply by
Mik2121
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Sep 2014
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3D Art Showcase & Critiques
Looking nice. However for a 29k poly model, the hood looks way too low-poly. I'd add more polygons there to improve the silhouette.
Re: just some low-poly planes
Reply by
lashman
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Mar 2012
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3D Art Showcase & Critiques
hahaha :) yeah - definitely more interesting than single polygon :] thanks :) as for the specs - all of them are at around 1k tris (+/- 100) and the textures are 2k
2 results
Re: I cant seem to connect some of the edeges together..
Reply by
WarrenM
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Apr 2015
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Technical Talk
Delete the offending polygon and just bridge 2 new ones? I get this sometimes in MODO. Just do what needs doing and move on ...
Re: The BRAWL Tournament
Reply by
adam
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Mar 2011
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The life choices discussion ends NOW. This is about BRAWL and Polycount is about game art. Now go, shoo, push some fuggin' polygons.
Re: demotivational thread
Reply by
ceebee
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May 2013
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racer445 demotivates me cause he da best mayng he deeed it he uses all tha long polygones this thread sucks
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