Great thread! I've played Runescape on and off for 12+ years, it's always been such a pretty game in it's own, weird way. I think that it's one of the best examples of just how far you can go with low-res, low poly models and textures. Certainly a good place to get some inspiration at an attainable level without…
Hey I created some pictures to make some points about your current UV's Okay I did get lazy here and I did not point out everything so lots of things could be doubled up here but oh well sorry :( 1) All these 4 can be put into one very little reason to have 4 of these when you can have 1 2) Could be cut in half vertically…
Hello hmm_rock :) Than you very much for your reply. The water was specially hard to achive! You can find here a screen of the material: As you can see, I have two main groups: Far Waves and Close Waves. Both have the same nodes and the only thing I change is the WavesParameters (Pan node velocity and Texture…
The problem with WW1, is that it had very ineffective leadership at the top. The trench warfare was a lack of any sort of creativity or initiative on the part of the Generals, most of whom had little combat experience, as the last European war had been in the 1870's, 40 years previously. Colonial Officers who had more…
Haven't used mudbox, but from what I hear, it's very easy to pickup, was built to sculpt high res stuff and does it well. Z3, lots of stuff in it (including perspective view now). Possibly better to learn this as it has more features and is harder to get to grips with. I would think a studio looking for people who can…
THX PER The cross-apps terminology has always been driving me nuts indeed. I think with your post and the bits of info before i can finally put it all together, and the truth is that... it's everywhere the same, max is just missing a quick tab function for polygon-SubD view... and i guess doesnt allow editing the cage in…