hi guys I am new to this forum and I've been 3d modeling for 2 months, i tried to learn from tutorials on youtube but most of the tutorials that I've found don't teach you the theory behind it (if there is any). English is not my first language, please excuse the typing errors
Hello everyone I'm trying the Quixel suite and I see the new dDo is way different than the legacy dDo and I can't find tutorials like what you did for dDo and nDo2 (youtube breakdown series) , now in the suite everything is different and I can't do anything , so any guide/tutorials ?
Hey there, as a beginner using megascans in combination with Unreal Engine i thoroughly enjoyed this tutorial https://www.youtube.com/watch?v=ATX7kmET4zE Eoin O'Broin goes through the tutorial a bit too quick for me, and so I was wondering if the Unreal project he creates is available to download? Thanks in advance, coryoso
dreamco: i go through that exact shader in the first transport tutorial, this one uses pretty much exactly the same setup : ) (still relatively simple) I might do some more tutorials on mroe complex modo materials in the future though : )
Ok thankyou very much to everyone , may be I followed an old tutorial on zapplink and older zbrush version? in the tutorial asks to pass throught aprojection , while instead in the steps you posted above there is no zprojection passage so I can skip that?
Considering the complexity of the program, they still have a way to go on the training materials. They've been working hard on it, though. Right now tutorials on procedural rigging and procedural UV mapping basically don't exist. But they are supposed to be releasing a set of rigging tutorials next month.
Yeah, no problem. They worked really well. You can always adjust the intensity or smooth it out. The textures are part of the project files from here: http://www.thegnomonworkshop.com/store/products/tutorials/vmo01/. Also, read this: http://www.philipk.net/tutorials/modular_rocks/modular_rocks.html
@Obscura Yea I will keep watching tutorials and hope for the best. But yea, i don't understand most of what they are saying so I need to find a very specific tutorial so I won't get lost halfway :/ Anyway, thanks again
The strange thing is that , I can't really find a overlap there. Like there are no two uv's stuck or something Are there any good tutorials how to fix the overlaps ? EDIT: I found a tutorial , but when i select the verticies where the overlap is and relax , it doesn't fix it :(
Uartsy is really good. I'm currently doing a prop modelling course by Brett Briely and it is really fun. I don't think tutorials can compare to taking an actual class with feedback. There is also motivational aspect that you can't get with just tutorials.