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Re: Blowtorch
Reply by
jordan.kocon
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Nov 2011
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3D Art Showcase & Critiques
Just put the gloss map into the alpha channel of the spec and marmoset will automatically use it. I am 99% sure on this one... :)
4 results
Re: [CE3] Wrecked Apartment
Reply by
switz
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Aug 2013
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3D Art Showcase & Critiques
Came here to say I admire your spec maps! Very well done ^^ Looking forward to seeing more.
13 results
Re: PETROL/BLOOD Manutegol
Reply by
manutegol
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Jul 2014
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Contests & Challenges Archives
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Petrol/Blood
Here is the pilot low poly textured version :) 60000 tris 3x2048x2048 diffuse, normals, gloss, spec maps Continue...
Re: High Poly Workflow for Env. Artists
Reply by
CrazyButcher
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Nov 2007
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Technical Talk
btw artrage2.5 also has export of diffuse/normal/spec (however less suited for texturing work, I think)
4 results
Re: DM-Windbook (UT3 level)
Reply by
SHEPEIRO
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Oct 2008
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3D Art Showcase & Critiques
very nice good lighting and forms, spec maybe could do with tightening on the floor stone slabs in image above
2 results
Re: Unearthly Challenge - 2008!!!
Reply by
TheSplash
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Jun 2008
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General Discussion
Wow! Rad idea, it will be interesting to see what the specs are. I wonder if individual and group entries will be judged on the same level.
2 results
Re: Large Environment Prop - Street Building
Reply by
3D-j
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Oct 2007
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3D Art Showcase & Critiques
Here is an update... I added a dirt map, some decorations, and I am working out the normal and spec now.
Re: [WIP] Destroyed Chinatown enviro
Reply by
tristamus
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Jan 2011
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3D Art Showcase & Critiques
I see you fixed that crazy spec on the lanterns like I suggested ;D Looking good, keep it going.
3 results
Re: Dust GC 10
Reply by
McGreed
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Sep 2010
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General Discussion
Looks like an advanced version of the old Populus game. Looks neat, wondering what the specs would be to run it though.
Re: Sketchbook: vofff
Reply by
vofff
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Jan 2010
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Digital Sketchbooks
Through Maya persp view. Doodling with spec and normal right now. 1500 tris the skulls is taking too much.
3 results
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