Might want to wait until one of the Substance guys chime in, they know more about it than I do. EDIT: There are situations if you wanted a layered material that you could adjusted (either during run time or just in the editor), Substance designer could produce a much less performance intensive material, because substance…
in your material manager select your characters material scroll down to near the bottom, you should see "direct x display of standard materials" or something like that, check the checkbox and then after that click the make material visible in viewport button at the top(looks like a checkered pink cube when directx is on).…
I've used volumetric lights here rather than these new lightshafts. In content browser, go to Engine, then find a package called EngineVolumetrics and find a material called M_EV_Lightbeam_Master. Create an instance and apply it to a conical mesh. Tweak the material to your needs. You can make your own material of course;…
The biggest hitter with UT3 is not the amount of triangles that you have on the screen at one time, it's your material setup and texture size. While triangles do have a cost to render, materials(Usually) cost more due to complexity and texture size. Remember that for every material ID a mesh has on it, that mesh has to get…
Hey everyone. I just finished a small stylized scene in UE5. It was a fun project to assemble using my own assets and materials. A great way to practice environment creation and refine my workflow. Let me know what you think. https://www.artstation.com/artwork/0l56yK?notification_id=6988907178
Hey guys... I haven't posted here in a long time, and I wanted to share some work that I have done for 2016. This one was a very fun experience to create and I am glad it came out the way it did. I hope you will like it too. Now this character is one of 14, from my personal game project that is being made using the Unity 5…
hey guys i just downloaded Tool Bag and when i try opening it my pc starts making some beeping noises and i get this error in the Tool Bag log: Particle: cannot load file"base/particle/impactwater/impactwaterbig.part"! Sound: cannot open sound file "base/sound/impact/impactwater_large.wav"! Cannot load audio file…
Honestly i was really surprized about all this black magic after seing texcoord being mul by zero, since it doesnt actually make any sense. I was guessing what there is some under the hood stuff, like really tricky and hacky with a taxcoord, vertex colors and so on, but... What if we entirely remove all of this? Actually -…
An object is of type bpy.types.Object and it doesn't know what a texture is, so what you really want is: - Go through all objects in the scene (context.scene.objects, it's an iterable) - Go through all materials slots of each object (object.material_slots, also an interable) - If the slot has a valid material (because it…
A modified car paint material would do the trick here. UE4 comes with one built in now, so you might take a look at theirs and reverse engineer it. You are trying to describe two materials here, so you either need a complex layered material or 2 seperate materials and 2 seperate pieces of geo, 1 for the glass, 1 for the…