Increasing the padding basically adds more texture space outside the wireframes of your object's UV space. If you fill the texture space exactly, then you run the risk of the UV lines showing up because they're unpainted. Increase your padding and overcompensate. There's no harm in adding more information, as long as you…
So I've brought it into UE4 and created a skydome, planet etc. I was really shocked at how differently the materials reacted with light in UE4 from what they did in marmoset. The metals got way more reflective, and way more "metallic" looking. Everything in Marmoset seemed to look quite dull by comparison. I have to give…
Ok so have been really looking at the approach I took to this Project and I've decided to reflect on some mistakes ive made. 1. Planning And Sticking with the plan. So when I started this off i planned on doing just a bust, and all my thumbnails and sketches I drew were geared towards that, and the reference i collected…
Hi Sean, The biggest issue I have with your wall is the the look of irregular stones stuck in mud. We actually had a texture that is surprisingly similar to this in DS2, but we used it as a rubble filler behind the wall, and it ended up getting cut because it didn't fit. The issue I see is that the rocks you have are too…
I think your guns could use a bit of a mesh cleanup, I see a lot of unnecessary edges going on. Are they supposed to be in-game or subd'd? I can't really tell from this mesh. It looks like a sub'd mesh, however I can see the polygons edges around the iron sight. You do know how to model however, I just think you should…
ah man... dangit... comin' into this late... everything looks really great man... seriously... we can nitpick this guy to death all day from artistic to technical and everyone has made some great points on both those fronts as well as your explanations. the only single thing that makes it not work as well is the idea that…
Damn! Great points everybody! Junerahe: yes vfs it is. But to be honest, I learn more from students around me then the teachers. Exceptions are there ofcourse. Sectaurs / Daz, there will be more elements aplied to his body that will make him look more like an ocean creature. I'll be adding big fins on the back of his arms,…
The only one that can decide if I fail or not is myself. I have had this idea for some time. That, coupled with the fact that I desperately need to polish my abilities as well as add more bulk to my portfolio so I can start applying for jobs; has led me to finally resort to this method. To show off my environmental art…
yeah, I see what you mean about your texturing progress. Here are my crits: The camo designs (blobs) are too small. They just add noise atm, so scale them up. A lot of the edges are being lost. Did you do edgeing on the diffuse and spec? Even if you just ran the "find edges" trick in photoshop, this would help greatly. I…
(is this bad posting form?) Edit: Tulk. Thanks. :) Games like this are to some degree why I really like the medium of interactive video entertainment. They point toward the actual power of the medium to convey more than just fun, but introspection and stimulation of thought via a massively shared experience, which can also…