All of these functions were possible to achieve with default blender installation and are equally easy to use. Especially with the F2 addon. I guess you are just learning how it's done in code? If then, good job and keep it up!
Thanks a bunch! Let's say I wanted it to be based on Object space or Camera based rather than World coordinates, how would I do it then? The aiUtility node seems to be working with World coordinates by default.
I'd really like to keep some color contrast in there to keep it from all ending up warm. I'll try a few other things, then maybe I'll default back to red (and be sad). Any better?
Hey Jocose, I use it and have it set up try making defaultEditorUserSettings.ini writable, and add it to that, the restart the editor. If you edit the udkeditorusersettings, it shouldnt overwrite you ini... but try adding it to the default and see if that works.
I don't think that's relevant, my performance is fine on windows 10 with default settings. That kind of thing doesn't have an effect like it used to, not to where you'd see a major impact like you describe.
I'll share it up and show it when I can get back on my rig. I combined a few things that were default to unity but in seperate shaders and not standard plus added a few other things.
PNG has options to save transparency either as transparency or an alpha channel. Photoshop's default plugin uses transparency. Check out SuperPNG, it gives options to save it as alpha channel or as transparency. http://www.fnordware.com/superpng/
Hey Tomiajayi, no they haven't updated it..... It will still cause motion sickness at the default settings :) BUT... to Zbrush and pixologic's credit the UI is completely modular, and customizable.... completely. There are no boundaries or limitations with it, and its really straight forward and easy to do.
its clipping a little bit with default cape. any yeah inscrutable zeal set cape completly clipping with hair. he used back slot for hood, could use head slot. not my fault :)
Looking good, mate! Regarding the normal map...If you baked with the defaults in xNormal, then it should match Marmoset without the need to flip the green. Can you post a pic with only the normal map applied please?