I’ve recently completed a 3D model of Saitama from One Punch Man. The design captures his signature minimalist yet powerful look. I focused on achieving the iconic balance between simplicity and strength in this character. Let me know your thoughts on the model!*mod edit: removed link to store page*
This 3D character, Eva, was created for the "Reallusion 2024 3D Character Contest." It is my first model developed using the Character Creator 4. CC4 features an intuitive interface that allowed me to easily modify the body shape, skin texture, and hairstyles, making the process of designing my character both simple and…
For the topic of Maya, Max and Blender, does it matter when it comes to portfolio nowadays? I mean specifically for modeler positions. I know that in archviz it seems Max is still widely preferred, but when it comes to games it seems not to really matter considering how many jobs list "Maya or equivalent" or "Must know…
And that's how you get Breaking Bad, Game of Thrones and other huge budget US tv shows. Game of Thrones cost about $6 million per episode, Breaking Bad $3 million. On free, Network TV I think The Big Bang Theory has run about $2 million per episode; dumb broad appeal comedies are what bring in the most viewers and…
I have a ASUS 144hz monitor and I think it's worth it if you have the money. You're rig can handle 144hz in anything really. It's game changing for playing games at least. Modelling is even more smooth. I have this and recommend it. People say 144hz monitors colors are bad, etc but to be honest they aren't bad with the…
Concept for a ward that I've been messing around with. Thought about submitting it for the September contest as a Enchantress ward but decided to do the PA item instead. Spawn animation would be it burrowing up from the ground and the bud unfurling, bit unsure of what I should do with the rare animation though. Also…
Everyone's portfolios are old. Everyone is planning to add more recent art. Calling yours "old" is a bad idea, just as people adding work labeled WIP is bad. It says "I'm sorry my work sucks". Really, this is exactly how potential employers judge it. My point is... either own it completely and un-apologetically, or don't…
Yeah, Takedown was the game I was talking about. Too bad the game turned out to be crap. Ground Branch seem interesting though. I did some googling and found out that they also had a Kickstarter back in 2012, too bad the project only got like 25% of their goal. But I'm glad that they're adopting the early access model. I…
I am sorry for my bad english, but I'm sure you'll understand is what I want to tell you. The first thing I noticed is a brick wall - to the left, it looks "flat", try to use parallax mapping to improve the species. Just look bad cartons: at first they do not look soaked - and yet the rain. secondly too evident that they…
Thanks for all of the suggestions. I attribute 90% of it to bad posture. Luckily this is fixable and it's not so bad that it has gotten to the point of surgery. I'm going to try the tablet method for a bit as well as get a new chair for better posture. Good luck to everyone with back trouble as well. Luckily I am not…