ethankerrart@gmail.com Hello, I’m a freelance artist that specialises in character art with a stylised realistic aesthetic and portraiture. All genres from fantasy to sci-fi interest me. Instagram portfolio is Instagram.com/ethan_kerr_art
Hi there! My name is Denis and I'm character artist. What can i do: high-poly models, stylized and realistic characters, clothes and etc. Artstation: https://www.artstation.com/artist/denzzil Contatc: denzzil.cg@gmail.com
http://www.terraincomposer.com TerrainComposer is an Unity3d Extension Tool to create realistic AAA quility terrains in a minimum amount of time. Go to my website to see videos, screenshots, features, etc.
Thought I'd start a thread for this as I'm a little rusty when it comes to the realistic human modelling. http://i.imgur.com/x6tRfaS.jpg?1 http://i.imgur.com/RHgphLA.jpg?1 Arms, hands and feet haven't received much love yet.
I Started this to make a realistic looking cat but i got wild and pushed it to crazy looking beast. I hope its still good readable. I roughly tried to block in the muscles, but im really unsure about it.
Reserving a spot. I have only done realistic style environments and props professionally, so this should be fun. Also, I play LoL, like, every day and have done so for years!! Super excited.
Hello! I used Autodesk 3ds Max 17, Adobe Photoshop CS6, and Substance Painter 2 to create this Soviet AKM rifle. It was really my first serious attempt to create something realistic. Hope you enjoy!
yes is fully optimized, polycount for realistic cars oftenly is pretty similar to this buggy, cars in Forza, NFS and Project cars usually has even more polys
Ow wow thats a great idea, the thickness is 100% always an issue with realistic clothing for me so using pollygroups would fix a tone of that! cheers for the links
Today made a super difficult model - a cup of coffee. It took almost two hours =) )) . I even found the texture of the logo to make it look more realistic.