looks really interesting, especially the animation thingie. made a very basic deposit shader for the polycount collab thingie a while ago which I intended to share with the community, but since I'm not really sure if you might want to make a paid video tutorial from yours I'll probably hold off on doing that. it's so much…
i would really show smaller images of these, to where the models are the size you would intend for them to be in game with them this huge they look just blury and pixelated to where resized to what i guessed with my super brain is closer to a proper game size it looks much better, tho with it small i see another problmem,…
A quick final update for today with some VERY rough blockouts, just to make sure the scale and materials work as intended and to make sure I'm familiar with the process. quite a few things need to be changed and added but now we have a working Ue3 Project file. I'm not sure whither we should wait till the scene is built…
Thanks so much for the compliments guys! I just wanted to really encapsulate the badassitude of this website to a tee. (ALL PUNS INTENDED) In all seriousness though, I'd feel so honored to see other polycounters wearing this design around GDC, lettin' the world know what a rad website they ascribe their allegiances to. Got…
True enough, guess I just have a healthy dose of fear over new things haha That being said I fully intend to learn all the new tools and techniques and find them pretty cool and exciting, but since my portfolio has dragged on for so long, I was afraid that by the time it's finished the associated technology and practices…
Thank you for the comments, guys! I did notice that the head was a bit off, and frankly, it was the hardest part of this assignment. Thank you very much for the new reference picture. I shall use it in further refining my model. I do intend to eventually rig it and make use of it in my animation, so all your comments are…
Hi @ToffeeApple ! Thank you, and yes that is why I am revisiting it. Not only is the original not resembling the intended meaning, the side view is also a little boring. There are clocks, but non for this race. This is kind of the version I concepted after taking inspiration from the theme/materials commonly used in the…
Currently wondering whether I should move to full sub-d on my environment modules or keep sub-d'd details as separate meshes. This is for game use. I intend to use tiling textures with normal maps on most of those modules, or that was my plan, anyway. Now I wonder if it's common practice in other games to sub-d the entire…
Mmm kinda but it's not like this is an anonymous 4chan-like forum where someones anonymity is stripped and everyone sends them death threats or something. His name was in his signature and on his website (which was also in his signature), so it was his posts that were damaging his real name anyway. I don't think anything…
@Ouran That was the idea. I'm not sure where I misstepped or why I didn't see it while working. Maybe I didn't work through the concept enough before or maybe I should have left Marvelous Designer alone for this character. Well I intend to create more characters in the same style (but cleaner and bolder silhouettes). Next…