All the materials and elements of your scene are very divided. I think some material blending and some kind of grime/dust material to overlay and help tie things together may help. Atmosphere, perhaps more depth of field, fog, imperfections like grass growing in the concrete cracks.... just things that come to mind that…
Some subtle gradienting of the black metal would definitely give it a bit mroe body. The brushing and roughness changes helps already. With some slight hue changes, armor would definitely pop a lot better. Also, an overall gradient on the whole character may guide the eyes better to the eyes.
Ahh didn't see all the comments on this, thanks everyone for the feedback and for pointing out the big flaws in this, it was an experiment and I feel a lot more confident now in hard surface modelling, whereas when I started I knew nothing about it. I definitely need to work on my basic anatomy and proportions for next…
It's standard workflow of baking normal maps with hard edges...you shouldn't have to bevel the low poly. @MRGILBERT159 Can you post the color map with the UV's overlayed on top of it?
@Jakro: Thanks I will have a look into that. My only hesitation with Blender Render or Blender Game engine is that it is legacy and will be likely discarded in 2.8 of blender - so I am not sure how much I want to implement older render engines only to patch them out in the future. But the results look a lot better.…
@MrPie: Thanks! Laundry Trolley, finished with it. 8460 tris, 1024 diff/spec/norm Back into the handpainted models for now, thar be a wolf to finish. Wanting to revisit the industrial laundry theme with some more assets soon.
I would reference some crystals or gemstones. I think crystals would be a better choice as it has those sharp/damaged edges. https://www.google.com/search?q=gem+crystals&espv=2&biw=1920&bih=955&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiL_sSc0-zNAhXBRyYKHRWED2wQ_AUIBigB…
popngear - cheers dude, i love your zombie hospital. Mr.Wednesday - I will share how i did the fur next update i will try and put together a demo kinda thing, i dont think it was the best way but it made sense in my head at the time. Slipstream - Thanks dude, yeah i those areas are not as polished cause i wasn't sure if i…