Quick Hierarchical Level of Detail Tutorial HLODs is really a good way to optimize modular environments non-destructively. Unlike merging multiple actors to decrease draw calls, HLODs can do the same for you and you still can change your environment and add new details. HLODs can do more than that, but we're focusing on…
Yeah, the right knee. Left leg never gave me problem. With right I've already had problems with Achilles tendon, other feet tendons and now the knee. Orthopedists always said to me that my footstep with the right leg is not good. This is the origin of this problem. By now, as I simply can't stand resting, I'm going to the…
Thanks Hai, I know I can count on you for help haha. For the elbows and knees, I thought that it was better to not have the full ring for deforming? Referring to this: So I've added more rings to the legs, and the silhouette of the legs looks a bit smoother now. Modeled the sword and sheath, and UVed. Time to jump into…