saw this pop up on twitter, its a great idea for a thread. What the title of lead artist should really be: Firefighter :D One of the best skills anyone looking to become a great lead should develop is emotional intelligence. Being able to recognize where people are at on a daily basis and react to that in a way that…
2 out of 7 and 4 out of 10 sounds better than most schools/courses I've heard of. 10k to learn the basics in every part out the pipeline isn't bad either, but I've not looked up the details of this one. I might be biased as I did a similar school for 1 year and it was a great starting point. I even got a job before I…
I agree with everyone else about the side scrolling, i guess it's a cool thing in regards to web design, but i just want to see your work. the way it's on here in polycount it the way I would like to see your work. I'm not sure if this is all the work you've done in the past but it seems there are different levels of skill…
Haha don't sell yourself so short! From what I'm seeing, your 2D work is pretty fantastic, and this sculpt is looking gorgeous. If you dedicate the same level of care you're showing now to texturing, then this will certainly be a AAA asset. Keep us updated cause I really want to see where this leads! I'm normally not one…
TALKING ABOUT THE WARM AND FUZZIES...! I really do love making single items, like the challenge of creating something really unique whilst fitting all that into a single slot and yet having it blend in with other items and sets is a huge. It's much better for artistic development to quickly iterate over a few smaller items…
Hey Dai, I'd say the first issue with your portfolio is that you are shooting at too broad of a profession. In locations like Asia and such you'd be able to get away with throwing anything into a portfolio just as long as it looks good (not all but quite a few countries/studios) but in the western industry the majority of…
FWIW I don't think C++ is a good choice for a beginner or someone who wants to make games quickly on their own. The performance benefit of C++ is unlikely to be needed since lone developers are not going to be able to churn out full AAA games on their own. Enough performance can be had with just about anything else these…
Good point flaagan I love console games and plenty of them are among my favourite titles. But when a PC title suddenly goes multi-platform I know what I can expect. I don't believe in so-called "dumbing down" (which is rather insulting) but it is a fact that multi-platform games are simplified compared to their PC…
Vig's got some good answers. To be fair to you, I personally think building modularity is quite a complex subject to tackle. Especially because there are so many ways to do it. So don't feel bad about asking questions. It's a great way to learn! Look for your building specs and texture sizes and then create it the way YOU…
Game Workers Unite! * Have you ever felt exploited by the game industry? Are you in a precarious situation? No job stability and in desperate need of support? Are you losing hope that you can work in a landscape you love at all? * Are you tired of crunch? * Worried management isn’t listening to you or your concerns? * Are…