Hey guys, noticed I put this in the wrong thread ( thanks for the move to technical talk ). I did do a full restall and still the same problem, as for the vid card I have the latest Nvidia card with 1gig of memory, and latest drivers on my install. Haven't tried switching to an(GAH) software mode, so I will try that Vig.…
At the tail end of the second week of work and pleased with the progress so far. Using a tree I whipped up in speedtree as a general placeholder, can already tell I'm going to need to make them skinnier and adjust the albedo maps of the leafs to make them more golden. I'm approaching the head sculpt iteratively. Instead of…
Oh Gambryo... I had almost forgotten about you. Luckily I only had to deal with you for a couple months. If I can't see the asset in game this is a pretty good substitute. Ideally you have both tho. What I find happens is that over time changes in the games look doesn't/cant get propagated to the modeling programs. Stuff…
I hope you are making money with your skills! This is just so amazing, sketching this fast and so dam good! just in case you do not know: riot stated that we should not use predone work, that seems to sadly also count for human basemeshes. At least that's what it sounds like look it up here:…
Thank you for all the comments you guys, I defianitly never planned to go to college and just do bare minimum. The thing is from what I have seen is that game art in colleges just doesnt teach you that much. I see so many portfolio's for recent grads and I think I can do it better. Even though I have only been doing this…
ysalex: Thanks man. Actually your thread made me want to do this in the first place haha. JadeEyePanda: That's exactly what it is. :) Tits, erroldynamic: Thanks. I was trying to make it look like she's had a rough life, hopefully it comes across. slosh: Yeah, it's MD with an alpha applied. future-fiction: Thanks bud.…
Thanks for the feedback! The graphics are kind of placeholder as I try stuff out. The funky screen format is because I tried to make it for iPhones, but it is going to be hard to navigate it. It is going to be to detailed to play, and I would like to be able to fit all tiles in the view at the same time. At a later stage I…
SimonT: thanks man :) It is kind of tiny isnt it. Endomi:Cheers, yeah the details are carved using a couple of methods. the main being. 1: unwrap the basic mesh. 2: convert the flattened uvs to a mesh (I use headus uvlayout but there are maxscripts to do it). once you have a mesh in a flat state and a 3d state you can…
This industry has provided me with an awesome life over the past 9 or 10 years. Early on in my freelance career there were a few times where I honestly did not know where my next rent payment was coming from so it was pretty stressful earlier on. But a few years of extreme work really paid off for me - after those few…
@3dcaspar thanks for the input @kartoonHead: Thanks for the input, yes the lights are absolutely necessary. There is no bounce light/tonal variation in the shadow regions of the default dominant directional light. Hand placing the bounce lights is the only way to specifically control every region of the scene beyond what…