2048 is overkill for most models, 512 or less should be enough for most assets. 2048 is 16x the resolution of 512. Also don't use preview to judge how a model will look, preview is really only there to get a rough idea of how the lighting is going to turn out, but is going to be really blotchy with a lot of seams and…
K I just wanted to post up what I got through this weekend. I modeled out a proxy for the new building, it has no destruction to it or anything, but just for size and scale. Everything is built modularly from one 512 texture. Also, I dropped it into UDK (first time using it, having fun so far). The material is just the…
fair enough. and yes, one should never avoid helpful scripts. only reason i asked to compare without scripts is because it would be even more unfair comparison if i showed what some proprietary maya scripts/plugins can do. as for soft selection, i cant imagine working without it. i am sure the feeling is mutual among many…
I just tried kam mapper. Using the quick scale uv's always results in my uv's being scaled down super tiny in stuck in the bottom left corner. Tried a bunch of random settings always the same result. I think the problem is this tool's in meters and maya is not in meters, I can't figure it out I want a 512 texture to tile…
Nice start, But those texture sizes are crazy big for such small props, 2048 for a dumpster? 1024 & 512 for a sci-fi flowerpot? One 512 max for any of that. The deux ex scene is a good start, replace the dumpster & flowerpot with two more scenes, perhaps a medieval and a modern to show variation. sci-fi is very clean, so…
One way that helps me line up very simple unwraps like walls, is when editing your UV's in the UV Layout dialog in the upper right corner you can select a different texture to be displayed on the background of the layout editor (instead of the checkers) from that dropdown choose "Pick Texture"...then Bitmap from the…
Hello again Polycount :) So over the past two weeks I have been learning as much as I can about rocks, never made them before and to be honest I knew there is an art to them (love looking through the Rawk thread here in Polycount, and after working on my own, I take hat off to you guys), I just didnt realise just how much…
Getting some more work done on the smaller props Wasn't quite sure how to go about the low for this, due to the zipper. I went with a 512x1024 bake and I retopologized the low poly in such a way that the polygons with the zipper bake data would get double the resolution of the rest of the pillow. I'm going to overlay a…
Hmmm.. yea I don't know. I read it as a maximum of two 1K maps total. So everything added up could not be more than 2K. (Not including the normal/spec maps) One 1024x1024 One 512x512 Two 256x256 Total = One 2048x2048 or Two 1024x1024 That make sense? I guess it depends on the configuration they are referring to. It just…