If we're talking 3dsmax, Path Deform. Basically you create your geometry in a straight line as one piece of a mesh. Then apply the path deform modifier and select the spline, click move to path and bango =)
it is also available in 3dsmax (along with dirt maps, density, sss, etc.) Rendering>Render Surface Map. it's cool if you put it in textools. I wish there was a way to generate normal maps that fast as well :)
i remember in the old official 3dsmax forums we had made a nice thread with all these small workflow tips that are nowhere to be found. Perhaps it would be nice and very helpful to do the same here!
Glad you got it figured out, feels good doesn't it =) Also hitting F1 in the MaxScript Editor brings up the MaxScript help which is really useful and very different then the regular 3dsmax help.
Haven't been happy with my results in UT3Ed so I'm messing around in 3dsmax trying to get it how I want it to look; I may play around with some toon shaders or something.
Yep, RTT in 3dsmax is a mess, it is in desperate need of an update, avoid it at all costs. Bake in anything else, personally I prefer Substance Painter where I do most of my material/texture work these days.
Show your wireframes! Also, experiment with this feature: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-26CAF521-851A-4F91-8937-C44B40BB20F2-htm.html
Hey guys! Here's a new character, the fat bad ass dude! I modeled the body from a sphere in Zbrush, added the props in 3dsmax and then detailed the whole stuff back in Zbrush I hope you'll enjoy it!
Ahh... It doesn't look like something special. Another wanna be 3dsMax/Maya. Look at this amazing tool for Maya. The guy made it by himself in three months by writing tons of code. Could you do the same in this application?
KustomZero, as far as I can tell, it's not a real-time asset. Here's some details. No wireframes tho. Software used: 3dsMax, Zbrush, Photoshop, Substance Painter/designer, Corona renderer. WIP shots: https://vitaliyishkov.artstation.com/