LATEST PROGRESS: Yo! Currently doing a student assignment where we're meant to create a character/creature, rig and animate it and then throw it into UE4. Figured I'd make a thread going over my progress. Ended up creating some sort of mechanical medusa-type creature which I thought seemed a lot more interesting than the…
Hey there guys. For quite sometime I've been wanting to make a 70's driving game, taking inspiration from the original Driver games. I got started on it awhile back but other work hampered my progress, and eventually, it died. I'm free as of now and I've started it back up. It's only been a week and I've a few models done.…
September–October Challenge Submission – Dragon Forge Environment This concludes my entry for the September–October challenge. :) I focused on creating a handcrafted environment and aimed to make the space my own while staying inspired by the provided concept. I chose a dragon theme, a personal favorite, and pushed myself…
Hi, just thought this might be of interest here too... http://www.the-working-man.org/2017/04/procedural-content-creation-faq-project.html Mod edit: changed title to be more descriptive.
Hey guys! I’m finally happy to share my latest personal project: a real-time character study of Lagertha, portrayed by Katheryn Winnick in Vikings and inspired by the Barbarian concept from Diablo IV. The main goal of this project was to deepen my knowledge of the character creation workflow, striving to improve every…
I personally like the first three the most. I think A and B in particular have a lot of potential. The thing on D's face is a little ambiguous. I'm looking forward to seeing this project progress! :)
Thank you for your advice, i'm going to spend some more time refining my skills using art tablets for photoshop and 3ds max. This is my first project and first proper attempt at modelling and texturing so feedback is very important to me. Thanks again :)
Thanks for the comments guys, I've got to finish up my current project and then i'll revisit this. Hopefully sometime mid day tomorrow i'll be able to pick this up again, I've got to look at a lot more reference and get a solid idea on what i'm going for.
(Criticism is Welcome here.) This is my Second Attempt on Modeling This Character. The character Has a concept page but i did not posted on here (Thought it was not importaint). I though she looked awsome so I started on working with her on zbrush. The Goal I'm Trying to set is to make a High Poly to Low poly Model. I…