In the script editor, arclen (arc length) will tell you the exact length of a curve. So for instance if you have a curve named curve1, and run: arclen curve1; It will tell you the length of curve1. So lets say you select your curve, run the arclen mel, and it tells you that your curve length is say 5236.51 units. What we…
I have to check some of these books out. Last year I went through a bunch of 40s to 80s sci-fi. Starting with Asimov's Foundation trilogy : [ame="https://www.amazon.com/Foundation-Isaac-Asimov/dp/0553293354/ref=tmm_mmp_swatch_0?_encoding=UTF8&sr=8-2&qid=1423045976"]Foundation: Isaac Asimov: 9780553293357: Amazon.com:…
Many 15-20 mpix DSLR cameras are not that much better for photogrammetry than iPhone dng saved shots done under perfect lighting. But since best photogrammetry is under cloudy lighting it's always not enough light and too much noise usually for a smartphone. I don't think it will ever change. In my own experience the…
You know whats supposed to be at the front of a torso...but not really exactly where it is and how big it is. Since a lot of the issues have to do with size, maybe it makes sense to kind of measure out the body a bit. Take ZBrush, a model with decent anatomy (Zbrush ships with some of those), set your Transpose tool to 1…
1: The Stringization Operator (did not know that either :D ) it is usind in the following way: #define one 1 or #include <vector> etc. You do this mostly in header files. more info here: http://msdn.microsoft.com/en-us/library/7e3a913x(VS.80).aspx 2: The Bitshift operator. Used to shift bits, i never use it in that fashion…
I'll try to give you an answer: As far as I know there are three typical workflows when it comes to normal mapping 1: You create a color texture in photoshop, make a greyscale heightmap of it (white up, black down) and use that to create a normal map, either using NVIDIAs or xNormals Photoshop plugin or you can use…
Going along with the anatomy study... Game- Sci-fi shooter , Neerdy scientist dude has to save the world from a crazed cult following of resistance scientist, hell bent on turning human brains into energy for their own bidding. System- Ps 2 Specs- 1600 Triangles, 1- 128x128 head texture, 1 512x512 body texture. Only do…
I dunno if you're posting in the wrong forum per se, but I think people have probably gotten tired of saying the same speech over and over again to new ZBrush users. Dimfist's comments are right on the money, but I'd like to add some points to it: 1) Start Slow, Start Small - The #1 mistake, by a margin of some 90% of…
There are a few too many variables here to give you a clear answer (such as, what engine will your work go into?). However, it seems like your biggest issues is that your spec/gloss values appear differently in Toolbag than other shaders, a very simple thing you can do is adjust the slider after you import. Gloss values…
Hey thanks ! I'll definitely try that. - - - - - Here are more details : it looks like my main issue isn't so much the OpenGL canvas crashing fully (= becoming greyed out in options), but rather, it failing per-document. I can now reproduce the behavior consistently by looping through the various full-screen display modes…