Well you clearly are making guns! They look good to me as a non-expert in guns. I find the thumbnails with Military Conflict Vietnam disruptive. It's nice to know they are in an actual game but the space the text takes is too much for me, especially compared to other similar thumbnails on Artstation. Also if you insist on…
thanks guys, DNS: good points :) most of which i totally had no idea about. about the one stop thing.. i can put the finnished asset and the wireframe into 1 image ok.. then i suppose next to it i could have the flats... as its kinda hard to fit them all on at once :P Yeh i know the red wireframes are a pain in the rear.…
For every different map: use it with a simple diffuse shader with emmission or pure emission shader and a simple wireframe render (or using a wireframe shader) and mixing thoes images to build up this diagonale pattern.. and some diagomal lines and text..
"I always see these kind of weird edge loops when doing SubD modeling, but I'm not sure if it's supposed to look like that..." well, you're only seeing expected behavior when a particular sub division algorithm (there are various types) is applied too a low poly cage, in which shading is controlled by edge loops "What's…
Hm, I've never seen an expressway sign with the truss going down the support poles, but then again I've never seen my particular design either (the supports are usually bent outward a little bit, mine go straight down. Could be why it looks structurally unstable?). But regardless I do like how it looks in your PO, although…