So I've been doing a bit of motion graphics and general media production stuff for a website called minds.com. We are an open source social video archive and are finally starting to go live for Alpha. We've been kind of hush hush for awhile but now I get to show some of it here. here is a promo / pilot video I edited using…
Hello, Currently I use Cinema4D to make my models, BodyPaint to unwrap the textures and Photoshop to paint them. All is fine. However I want to try to use normal maps for per pixel lightning in my engine. But I have some questions : 1) Normal maps are just textures that represents the normal of each pixel. Tools like…
3d Artist:Brian Kenny Demo Reel: Click Here! Email: BrnKenny@yahoo.com Hi, I'm a 3d artist/ rigger living in Washington State and am looking for any 3d freelance work available. My focus has been on character modeling and rigging but I have also had experience modeling hard surface objects like cars, guns, and armor. I am…
Thanks Mark for all that info and taking the time to showcase those examples. I definitely see what you mean with the walls of the buildings not being unique. I had that idea myself today when I got home from work to see if I could map out some of those repeating pieces of geometry. Specifically with the Nora homes. I did…
Hi, I have known of the Polycount site for a while now but totally new in terms of posting to the forum. Just a little about me. I am a 26 years old Kiwi from NZ, currently starting out fresh working as a 3D modeler for an animation studio here in Japan (was an illustrator back home). I knew nothing about 3D before I cam…
One and a half pieces I'm working on. Hoping to have something good to add to my portfolio, so I'm looking for whatever help I can get. First guy is a bishop of some sort, and I'm trying to give him a bit of a creepy vibe, but I don't know how well that's coming through. Second is (at the moment) a female head/hair study.…
Hi everyone.. I could really use some help. This may be a lengthy post but I'd like to try to provide as much info as possible to narrow down questions I might get,and save people the trouble of having to ask them.. skip down to the bold starting text for what I'm hoping to learn/get specifically without all the mumbo…
Wow... This is all, definitely, alot to think about. The main reason I was looking into bone-facial rigging was because of the engine a few friends and I are trying to learn (Unity) for a game we're trying to make. @TeZzy Thank you a whole lot for that. Definitely something I'm gonna try to set some cash aside for and try…
you got this so far, the wood grain esp. is spot-on. just future tips for metal textures. kind of universal stuff. this kind of brushed steel/alloy can get some polish at sharp angles where it sees a lot of use. bigger scratches build up/get deeper on those angles, basically the same thing. so this edge wear and the grunge…
Hello everyone!My name is Gustavo, and I’m a 3D Artist focused on creating characters, creatures, monsters, and stylized/fantasy designs for games. I work mainly with: ZBrush — Sculpting and ModelingMaya — Modeling & RetopologySubstance Painter — TexturingReal-time and game-ready workflows My main passion is bringing…