Love it so far! The crease between the neck and jawline is a bit too crisp I think, where it approaches the ear you could soften it considerably. Right now it makes it look almost like her head is a separate mesh. Her arms could use more fat, less muscle definition. In the concept notice the flow of the shapes from…
Hi! Certainly a simple example would be best way to get familiar with how tangent space normal maps look/ behave and to set things up in the soft that's being rendered in. Checking the shared Painter file, it looks like the seam showing in that face area is exacerbated by seams/ discontinuity in the curvature map (and as a…
maya doesn't use smoothing groups, all smoothing is done by marking edge selections as hard or as soft. Smoothing groups is just max's way to interact with split normals, maya dosnt use that method. if you want a easy way to visualize what edges are hard and what is soft, you can go to "display>polygons>soft/hard edges"…
Your mouse pointer in video, also looks fast and healthy. :D Apart from stupid jokes :) In pneumonia if not cared for it is very dangerous and I am happy that you are put back. Now healthy life, determination and resume from where you left with more passion! Everything is very very nice. With texturing and the rest I dare…
[Cross-posted this on UDK forums as well... but this thread seems to have a lot of smart brains watching it, so it can't hurt to ask] I'm trying to create a very basic soft body in UDK, and I'm following all of the instructions listed here: http://udn.epicgames.com/Three/PhysXSoftBodyReference.html I've imported a skeletal…
useage, finger prints, ink usually starts leaking? could add that anyway at least it happens to my pens after a while, wood grain more grainy, the indents of the wood are very soft looking. I slam the pen when it has the cap on so that pristine tip of the pencap would be "warped" a bit. And i break the pen cap fin usually…
WIP#4 - Abandoned Hotel Bar - Set up Master Materials Hi there, just a quick update of my progress this week. It's been a super fun week, learned so much about master materials, never realised they can be so powerful! My progress so far: Things I've changed since last update: - Finished off the trim for the rest bar…
I would suggest to forget the word "convenient" in relation to any CG related soft . Once you accept the fact it's never ever going to be convenient you just make yourself accustomed to work with what you got and not wasting your time trying to find such or fighting with your current one . Think of Painter not as exactly…
Hello everyone!. Creative and adaptable 3D artist with over 10 years of experience, specializing in character and prop design, model optimization, and asset creation for high-performance games. Proven ability to deliver fast, effective solutions for prototypes while maintaining quality and performance.…
Look at this if you haven't. As mentioned previously, 3ds Max uses "smoothing groups" and Maya uses "soft and hard edges" to do the same thing: http://wiki.polycount.com/SmoothingGroups Test the hard and soft edges. Place them on models and see what you see. If you want the edge to look hard and sharp, then place a hard…