Yeah it's really well done and the style is totally B-movie Scifi or from the "Pulps" which I think is pretty cool, but probably not in the same way as modern scifi.
Cheers mate :+1: I think what I'm attempting relatively speaking is following what blew my mind 15yrs ago, when Tor Frick created his scifi lab in UDK using just a single low res texture, so I'm basically making more with less....erm' hopefully :#
"How Do You Model thread (as opposed to random throwaway shapes) , or recreating more artsy scifi models that you know have been done directly in subdiv as that will help you get a feel for what can and can't be done easily with it." That sticky is a goldmine, plus agreed like most other modeling techniques there'll be…
Finished the chair highpoly for my scifi vehicle I am making. Rendered with procedural shaders in Modo. More in my thread: http://polycount.com/discussion/177103/reversed-scifi-trike#latest
Scifi Name generators would probably be worth looking into as well https://www.google.ca/search?btnG=1&pws=0&q=scifi+name+generator&gws_rd=cr,ssl&ei=guiUVMm8JZHvoASInoDgCg