Did gamers back then even know what DOS was? I remember most gamers being console-gamers except for the few who could afford PC's. http://en.wikipedia.org/wiki/MechWarrior_2:_31st_Century_Combat The game was apparently released for MS-DOS, Microsoft Windows, Apple Macintosh, Sega Saturn and PlayStation.
No, not Bush. http://ps2.gamespy.com/playstation-2/god-of-war/516077p1.html This game is looking to be what PoP:WW should have been. The combat looks nice and smooth, and the animations rock! http://gametrailers.com/gamepage.php?id=498 After watching the battle with the Hydra, I'm getting rather excited about this title.…
Packing every pixel like is generally only done these days when you're working on a project with a reusable UV layout that's being shared between a variety of models. It was more common back in the days when every pixel mattered due to tight memory constraints (like on the Playstation 1, Nintendo 64, etc.).
I loved one of the comments on Gawker media about the death of Osama. It said something along the lines of, "It's amazing what get's done around here with the Playstation Network down." Lol, I can just imagine Obama.... "Well shit, I guess I better get some work done."
@PixelMasher: that trailer was the original they released during the PlayStation press conference, so most of the footage is pretty old. If you guys think that looks good wait until you see everything we added :P cant wait for them to start releasing more footage the game is coming together pretty nicely.
Our lead coder mentioned that the Blue Ray player in the PS3 results in considerably longer loading times (longer than the PSP even). Anyone know if this is accurate and if so, is it an inherent floor in the blueray itself, an issue in the playstation hardware or just a lack of optimisation in the first lot of games…
Dragon Age Inquisition is October 7th. Past that it's 2015 or later for most the ones I'm hoping for. Yeah, I'll need to look into what all is going to be affected by that. Hopefully it won't be too bad. At the very least the remote play as well as Playstation Now support will make it worth having it set up at my desk.
ign says it was being played on a ps3 Creative director Jonathan Morin from Montreal hosted a short playthrough of the game, played on a PlayStation 3. The game follows a character named Aiden Pierce who uses his "fists and wits." http://www.ign.com/articles/2012/06/04/e3-2012-ubisoft-reveals-ctos
Mtv link contained within the kotaku link is not viewable in the uk, canada or japan http://kotaku.com/361634/playstation-eye-headtracking-requires-nothing-but-a-face The Wii VR Tracking but without any need for glasses or headgear with led's. Edit: http://www.kuubee.com/ Found this link of some guys going the same thing…
i am led to believe almost everybody's development platform these days is the PC ;) , usually not related to the project's lead SKU at all. what you might have read is that they move towards multiplatform development (PS3, XB360) and perhaps their output used to be generated for playstation by default in prior projects and…