High-detail carving abilityPossess experience in animal anatomy / biological carvingCan output printable STL/OBJ filesSuitable for 3D printing and commercial displayDoes not accept AI-generated or copied modelsIf appropriate, long-term cooperation is possible We specifically focus on the scientific reconstruction of…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
Dear All, I have made an event in the particle collision editor. The types and the particle dies are not checked. I added my own script to the event procedure, which is like this: global proc myCollosion(string $particleObject, int $particleId, string $geometryObject) { print ("Collided with" + $geometryObject +…
Back again with another update to this one. This time I've: - Pushed the lighting. I liked the godray shining onto the runestone to attract the eye a bit more and thought I could get some storytelling going there with the ravens having flown in to sit menacingly on our little runestone. - Moved around some pillars and…
-Nope. it's squared in the equation because it's the root mean square, but it's a unit in itself so there isn't any need to calcul(blabla it's just a superfluous multiplication). -Roughness goes from 0 to infinity. But anything over 1 might not make sense. -AVOID INVERSE TRIG. yes, that is how you do it (with all hlsl…
I don't know the answer to your question, but I wrote a similar script to yours a while ago that may give you some ideas how to make your code more compact: fn vpSelStats_fn = ( vpWidth = gw.getWinSizeX() selType = try(($.baseObject) as string)catch("n/a") SelName = try(($.name) as string)catch("n/a") selMod = try…
HI , I would like to use "match by mesh name" in SP with my blender's 3D assets , to avoid baking issues, and change the workflow a little (exploding is a good option but not for my current model). 1- If I am goiing to use "match by mesh name" I should name "name_sufix" from the HP and the LP to match them each other…
Alright, detail everything is working fine but now specular is borked. http://img204.imageshack.us/my.php?image=specularwtf1mn3.jpg The left side is the back, right side is the front. Last time this happened it was with detail normals and so I decided to just rewrite the shader... detail normals work fine but now speculars…
Technically, most engines will triangulate your mesh for you and the FBX exporter will too. It's usually a good idea to triangulate before exporting, so you can see any shading errors if they do pop up. But, what Ootrick was saying is that you have faces with more than 4 sides, or n-gons. N-Gons are usually bad because…
I think it would be faster to just work with a single tool consisting of several subtools. You'd just have to enable Solo mode, use N to quickly pick the subtool you want from a menu similar to the IMM brushes, and ctrl+s to snapshot it on the document. I think it would be quicker to populate a canvas this way, and you'd…