Hello, I am very sorry for late reply, but i get really busy last days and this topic project and topic get litlle bit out of my head. I just wanted to say that i really appreciate your advices, time and effort to give me a relevant tips. I will definitely look into this when i will have more time! Thank you.
I''m using Cat Rig in 3d Studio Max 2014. I'm looking for the cat rigs ability to control the following: - Knee and elbow swivel - Heel peel/lift - Toe tap/twist/lift I'm also looking for a way to: - enable IK on the head - get a HIP IK gizmo (rotates everything above the hip) and a HIP FK gizmo (rotates hip only) Also,…
@TomGT I did change the eyes as a lot of people felt the more natural eyes didn't really fit with the character, which in a way I agree. But I still think I'm going to miss them, they felt kind of nice haha! @lotet Hahaha yah I gotta reword the exact placement and make it fit better with the hair. I keep doing touch up in…
Sorta, bit it doesn't work well . I tried to go that hi pass way . blur a bit and treshold dark lines and then add white value to initially highpassed picture ( right in my example) to isolate cracks only and clean small dots noise but it kills a half of tiny crack lines too. then I tried to expand /bevel what left of…
To get back into sculpting characters I will start with something i think is fun, somewhat stylized characters that look a bit weird, for now its going to be an old, overwheight man. This is after about 20minutes of blocking out the form
Is there an easy way to deform a plane to have the same shape as another piece of geometry? I have an object that needs to have stickers on it. The mesh is really ugly and it'd be a pain to try and map or use part of it for the sticker, so I am using a simple plane. But the area of the object that the plane needs to be put…
It's been a long term intention of mine to have a go at making a little game or two using one of the 'indie friendly' engines, most probably Unity. I'm not intending to sell it, make an MMO or any other overly ambitious project, this is just for my own fun and learning. This week I finally got around to getting started and…
With UDK lets say your making the base interior with BSP brushes since UDK is now additive not subtractive would it matter if on the out side that there were faces created by the BSP. Is it like Tech were you make the faces and you indicate what's to be used? Just trying to get my head around a few things. Thanks for that,…
Hello! :) So, my name is Luis, i`m from Brazil. I started my college last week, i`m doing Game Art (my passion) and my area of focus is VFX (Effects for games) and modeling/sculpting (I received zBrush from the school). A asked a lot of people and most of them told me that if i`m focusing in Modeling and effects, my sketch…